Nice images! I had good luck with vegetation, particularly megascans stuff. And I was very, very pleased with the interactivity with Forest Pack and IPR. For us the issue really was the glass, particularly indirectly lit glass. Aside from the denoiser making a bit of a mess of it, even when not denoised the refraction\reflections in glass didn't seem to have the look and depth we'd expect from Corona or FStorm. I showed a couple of colleagues the scene we were working on without mentioning we were using VRay and they both said, independently, something along the lines of 'Nice! But the glass doesn't have a lot of depth...?' A short time after that I noticed on the FStorm facebook page Grant W. commenting on how he was much more pleased with FStorm's refraction than VRay's. He seems to like VRay a lot from what little I've seen of his recent stuff, so I thought that was significant and somewhat relevant to our independent experiences. Not that his word is Gospel or anything, I just thought it was worth mentioning.
It's kind of an aside, but we also encountered 4+ serious bugs in one week (VRay Camera randomly loses vertical correction, Max had to be restarted. Bucket rendering randomly skips half the rendering, had to switch to progressive. Denoiser generates large white squares on fireflies. Render regions occasionally not being respected, not serious but annoying. Switching to material override generated an error, Max crashed. Running out of VRam often makes Max crash.) I reported most of these to CGroup and they were able to reproduce a couple of them so that's good! I just never really see that level of bugginess with Corona or FStorm. So while the renderings went faster and interactivity went up, production actually slowed due to some of these issues.
All that said, we're still considering using VRay Next on certain types of jobs. I think there is potential there for us, this is just an unpolished representation of our experiences. Heck...I spent a healthy chunk of change on a couple of 'test' GPUs, I would like to use them occasionally :)