Author Topic: romullus wips  (Read 225879 times)

2016-02-29, 11:38:26
Reply #240

romullus

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Ok, i did both comparisons, with fixed amount of passes (40) and time (1 min).
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2016-02-29, 11:57:45
Reply #241

Nekrobul

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That wats i am talking about!

Actualy now i can see wat an insane speedup it is acording to the last image. X_X It seems that noise in Dof wont be problem anymore.
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2016-02-29, 12:10:01
Reply #242

rozpustelnik

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The adaptivity by itself does a pretty good job here. I assume that rays casted into black background in first couple of passes are somehow assigned to sample more important parts of the image later. I wonder how well it will behave in interior shots...

2016-02-29, 12:14:01
Reply #243

lacilaci

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2016-02-29, 12:35:28
Reply #244

alexyork

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This is great..... can't wait to try this in production!
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2016-02-29, 13:32:24
Reply #245

maru

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Sorry for spamming in your thread Romullus, but there is no official adaptivity thread yet (I am sure once it's out it will EXPLODE with tests and examples), so:
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2016-02-29, 13:38:44
Reply #246

alexyork

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Great results...!

Quick question, more related to the denoising feature really - can Corona output a version with and without denoising at the same time? I think it would be ideal if we could blend between them for final renders in post, as some areas become warped during denoising.
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2016-02-29, 14:09:34
Reply #247

Juraj

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Great results...!

Quick question, more related to the denoising feature really - can Corona output a version with and without denoising at the same time? I think it would be ideal if we could blend between them for final renders in post, as some areas become warped during denoising.

Heh I asked exactly about this to Ondra when we talked recently, basically controls for aggressivness of filter, and blending of filtered and non-filtered in framebuffer. He said it's doable, but said it didn't yield positive results from his tests. But that's no definite no :- )

How I planned to use this, was to do this manually, output both filtered and un-filtered results, and mask them with mat-ID  pass for mats with little high-frequency details, like flat painted surfaces. There is no detail that I can loose in white ceiling, but I always have shit-ton of noise there.
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2016-02-29, 14:21:13
Reply #248

alexyork

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Great results...!

Quick question, more related to the denoising feature really - can Corona output a version with and without denoising at the same time? I think it would be ideal if we could blend between them for final renders in post, as some areas become warped during denoising.

Heh I asked exactly about this to Ondra when we talked recently, basically controls for aggressivness of filter, and blending of filtered and non-filtered in framebuffer. He said it's doable, but said it didn't yield positive results from his tests. But that's no definite no :- )

How I planned to use this, was to do this manually, output both filtered and un-filtered results, and mask them with mat-ID  pass for mats with little high-frequency details, like flat painted surfaces. There is no detail that I can loose in white ceiling, but I always have shit-ton of noise there.

Cool. I mean for us it's probably not that important at all to have the blending controls within Corona. I would just like to be able to paint between the normal and denoised versions in photoshop/AE etc like we do now - if a render is a little noisy we'll denoise it in LR then matte between the two in PS manually. Having a sophisticated method for masking might be beneficial too. For now it would be great if there was a simple checkbox "Save Denoised Version Separately" or similar, so we get two files to work with each time.
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2016-02-29, 15:32:00
Reply #249

romullus

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While i find adaptivity absolutely awesome, i have mixed feelings about denoising. On one hand, in animations like posted earlier, it could be godsend, OTOH i doubt that i will use it often on stills. I'm not a big fan of clinically clean images in a first place, besides i don't quite like those jpeg compression like artifacts after Corona's denoising. While those usually can be seen only in high zoom, it still leaves "dirty" image impression for me.
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2016-02-29, 15:36:40
Reply #250

lacilaci

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While i find adaptivity absolutely awesome, i have mixed feelings about denoising. On one hand, in animations like posted earlier, it could be godsend, OTOH i doubt that i will use it often on stills. I'm not a big fan of clinically clean images in a first place, besides i don't quite like those jpeg compression like artifacts after Corona's denoising. While those usually can be seen only in high zoom, it still leaves "dirty" image impression for me.

I think it could be awesome for high res product shots... When the image is almost clean, but needs to be completely clean... Especially when featuring glass..

2016-02-29, 15:39:22
Reply #251

alexyork

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While i find adaptivity absolutely awesome, i have mixed feelings about denoising. On one hand, in animations like posted earlier, it could be godsend, OTOH i doubt that i will use it often on stills. I'm not a big fan of clinically clean images in a first place, besides i don't quite like those jpeg compression like artifacts after Corona's denoising. While those usually can be seen only in high zoom, it still leaves "dirty" image impression for me.

I agree. But I think if we can simply paint mask between normal and denoised we could control this. The "dirty", "wobbly" areas are visible in some areas of that animation but not in others, so as long as you can easily control this it should still be super useful. I can see myself using it to remove speckles in certain areas, smoothing out noisy large glossy surfaces, spotlight reflections in floors etc.
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2016-02-29, 15:47:19
Reply #252

agentdark45

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Great results...!

Quick question, more related to the denoising feature really - can Corona output a version with and without denoising at the same time? I think it would be ideal if we could blend between them for final renders in post, as some areas become warped during denoising.

Heh I asked exactly about this to Ondra when we talked recently, basically controls for aggressivness of filter, and blending of filtered and non-filtered in framebuffer. He said it's doable, but said it didn't yield positive results from his tests. But that's no definite no :- )

How I planned to use this, was to do this manually, output both filtered and un-filtered results, and mask them with mat-ID  pass for mats with little high-frequency details, like flat painted surfaces. There is no detail that I can loose in white ceiling, but I always have shit-ton of noise there.

Cool. I mean for us it's probably not that important at all to have the blending controls within Corona. I would just like to be able to paint between the normal and denoised versions in photoshop/AE etc like we do now - if a render is a little noisy we'll denoise it in LR then matte between the two in PS manually. Having a sophisticated method for masking might be beneficial too. For now it would be great if there was a simple checkbox "Save Denoised Version Separately" or similar, so we get two files to work with each time.

I fully support this idea, would make batch rendering a breeze too.
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2016-02-29, 15:59:49
Reply #253

romullus

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Just a reminder, someone should fill request in appropriate board, if you want that feature to appear in Corona. I doubt that devs will surf through my wips topic ;]
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2016-02-29, 16:19:40
Reply #254

Ondra

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but there is no official adaptivity thread yet

Can you make it? A thread for adaptivity on/off images?
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