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Messages - davetwo

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1
[C4D] General Discussion / Re: Camera Object Size
« on: 2024-07-19, 09:28:02 »
So Dave, (doll-house? really?)

We are trying to help but you don't seem to be listening. Yes looking at your file the house seems to be about 30cm high - so pretty good scale for a dollshouse!

I did mis-remember the location of the Scene scale dialogue though. it's: edit>configure>scene scale  not file>configure>scene scale

I professionally import from CAD as part of my workflow FYI. Cinema has a pretty decent tools for this

2
[C4D] General Discussion / Re: Camera Object Size
« on: 2024-07-17, 10:02:40 »
Not a corona issue. Your scene scale is off.
The camera should be roughly proportional to real life, so it looks like the scale of your house is in mm not m. (Unless its supposed to be a dollshouse?
 file>configure>scene scale is where to change it in cinemas menu

3
Ha! Oh yeah - amazing how blind you become when something moves a couple of centimetres unexpectedly

4
Have I missed something?  My toolbar doesnt seem to have the pass dropdown to switch between beauty/alpha/id etc. Legiblity and usability is better in the old VFB I'm sad to say.

5
[C4D] I need help! / Re: Layers compositing problem
« on: 2024-06-20, 10:53:05 »
Caveat - I'm not an expert in compositing - but there are things I would do differently.
1. Dont export direct to PNG. Make your comp in PS and export the PNGs from there...'
2. If time is not an issue just render the whole image and (not render selected), then use multipass masks to make selections of what you need.
3. if you absolutely must render directly with an alpha, try checking the 'straight alpha' box. that should give you less halo

6
[C4D] General Discussion / Re: Lightmix COLOR SPACE
« on: 2024-06-10, 12:32:32 »
I believe that linear is the correct space for compositing passes like lightmix.
I would generally use the corona image editor for creating new versions - but I'm a stills guy. Photoshop has some shortcomings working with exr/32 bit files and its best to edit elsewhere.
If animating you'd be better off in nuke or AE which can edit the .exr pass layers in linear - and output srgb or whatever at the final stage.


7
[C4D] Feature Requests / Re: Reverse Material Convertion
« on: 2024-05-13, 08:41:06 »
True - but I don't think this would fall under Coronas remit TBH.
It's the sort of thing that someone writes a script for and releases for €5 on gumroad. It may well already exist in that format or (a personal script written by an active user that they would share out of pure kindness:) )

8
[C4D] I need help! / Re: Help with refraction please
« on: 2024-05-08, 16:13:58 »
Theres nothing wrong with the material - just your modelling technique :)
If dont want to model it with proper thickness. Then use c4d's inbuilt Thicken Generator, which is made specifically for this purpose

9
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-23, 11:18:02 »
And before you say Redshift, I like to have the ability to render a complete scene in one renderer instead of doing multiple passes and compositing in post.
Can you explain whet you mean here? Just curious

10
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 14:04:56 »
I know its been mentioned MANY times before, but I really feel that the ability to do this with cornona lights is a much needed feature. Pretty much every other engine can make sharp spotlights for this puropse. I'm really not sure why it seems to be in development limbo

11
[C4D] I need help! / Re: Max to c4d - preserve materials?
« on: 2024-03-13, 10:58:15 »
Thanks Chaps I'll give it a try. Unfortunately I dont have V-ray so that complicates it a bit. Fingers crossed the 3dtoall works.

12
[C4D] I need help! / Max to c4d - preserve materials?
« on: 2024-03-12, 17:33:31 »
Hi. It's probably been asked before - but is there a way to get a 3dsmax scene (corona materials) into Cinema4d (also with corona materials).

I dont expect a perfect material match - just to have maps linked to the right object.

FBX exports the geo fine. But with no maps in the materials. It would take me an enormous amount of time to compare files and rebuids from scratch. Please tell me theres another way :(


13
It's best to send your collected file, it's hard to guess what you are doing wrong otherwise.
Do you understand UV mapping?

14
So sad to see that nothing is still solved, seems like Corona does not care about Mac users at all. I really do not want to migrate to PC after 12 years... can anyone let us know, there is something being done about this issue? M chips are super fast for anything from 2d graphics to video editing,  seems bit weird they would be THAT bad for rendering. Worse than 4+ years old Intels...

Look - I've worked professionally on macs for over 25 years - and it would be handy to do everything on one machine.

But you need to face the facts and use the right tool for the job - and for anyone who renders a lot with either GPU or CPU engines, that is a PC. And it has been for at least a decade.

Being disappointed with Corona will make zero difference to this.

15
[Max] Feature Requests / Re: Faster Rendering
« on: 2024-02-05, 20:11:42 »
This already exists as material override or whatever its called

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