So this may be a bit of a "cop out" feature request.
Essentially I am working on a project that is for some flooring and the customer obviously wants their product to be easily visible, but given the angle I am running into burnout/reflection that understandably happens.
There is a bit of a workaround to that, I can just lower the exposure in the frame buffer and the details are still there.. but then the image is too dark overall.
So I can save 2 versions out and then blend them together. Easy fix.. just slightly time consuming.
Sooooooooooo given that the exposure doesn't effect the render needing to be rendered, I was thinking a sort of "exposure element" pass where by you can sort of "override" the VFB exposure level and it would save out a version with a lowered exposure. To further that too, it could be added with a mask feature as well (if that wouldn't be too much to ask! haha) where you could say "object selection" or I guess "MAT ID" etc and then you'd get the same selection saved out, just with a different exposure value.
I know there is a workaround already, just thought this might be useful in a sort of niche way.