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Topics - Avan

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1
Gallery / Design Museum (VR tour)
« on: 2017-08-05, 11:22:11 »
This is my graduation project. That project was reconstruction, designing and visualization. I worked with complex space and light, creating simple structure for museum. I designed some specific assets for the space. And i hope it will be realized soon.
You can use theConstruct for WEB viewing my project. The great idea for presentation! (The service should be simplified a bit. For example i cannot enter the project builder from main page. It so strange but fact.) I also hate slow WEB viewer loading.

https://theviewer.co/share/cb9dd882-3e67-48fe-8cc0-7a11471b4db8/galleryView (use mouse and view points to navigate)

I also want to see couple features in CoronaVR viewer:
1. Grouping project images under one icon. When i have one project it is no a big deal. When i work on 2 or more projects - loader interface with bunch of images become over complicated.
2. The own video recording algorithm. I used third party applications, but video which they do looks shaky :( It is much better if software algorithms would smoothen head motions.  I mean screen recording when using VR headband :)

Thank you Corona team! I have gained a lot of experience in 3D technologies with you. Thank you for all knowledges i have learnt from you and the best community. Let's go further!

https://www.behance.net/gallery/54214375/Design-Museum-(VR-tour)
































More works here:

https://www.behance.net/nikita_avan

Feel free to contact!

2
Corona rayswitchmtl doesn't work correclty as part of Layered Material. Although it works well by itself.

1. Image with LayeredMtl looks like material used for rayswitch GI on concrete floor (base layer).
2. Image with rayswitch Concrete only (i forgot to disconnect it from Layered but anyway..)


3
Hello guys! Working on project i face a question for fastest solution for my semi transparent paneled ceiling. As it is my main light source i need the most "transparent" and correct mtl for fastest rendering. Below i attach current mtl and couple screenshots. I also photographed some references at the street:). Should i decide between physical correct and rayswitched mtl or not?
The panels have some thickness as well. It nessesary to be for sufficient dispersion for nightlight. There is small LED platform behind each panel.

I use this https://forum.corona-renderer.com/index.php?topic=8205.0 topic as a starting point.



4
[Max] I need help! / Roughness maps
« on: 2016-04-13, 00:03:29 »
Hello! I use a pack of textures for recreating some ground effects like this. (http://real-displacement-textures.com/info.html) But i do not know where i should put Roughness map and what can i do with IOR value. Could anyone give me the advice? I've read some information about PBR materials but it is kinda hard for me to understand all about it. I want to see the right result on material and not to use many hardware power for calculating. Texture pack hasn't got any IOR maps for converting like this way (http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter). Must i choose IOR from my previous experience or use special technics for such textures pack (ground recreate)?


5
3d max 2016 crashes when i change inverse gamma settings in VrayHDRI from 1,0 to another value. It happens on different hdri maps. Both interactive and standart mode have this. Previous Corona version works fine..

6
[Max] Resolved Bugs / Non-smoothed "ghost"
« on: 2015-06-16, 18:48:16 »
I found some little bug. If modifiers non minimized (i use turbosmooth pro here) you can see something like areol around model (non-smoothed "ghost"). I use 1.00.02. Background - corona shadow catcher map in diffuse with composing settings inside.


 

7
[Max] Resolved Bugs / MightyTilesSlave Map doesn't work
« on: 2014-04-20, 01:18:51 »
Simply convert with color correction works (into bump or another slots), but mightytilesslave map (all types of maps) doesn't work :)

Really need this feature, because mightytiles has randomization bump and displace only by own map :(

8
[Max] Resolved Bugs / IES dosnt work in VCM
« on: 2014-04-03, 07:53:10 »
I try to use VCM , because i know -  this mode may do real caustic on a wall. But.... light samles was rendered looks like inverted! It happens only when I use IES lights. Also i have an artefact (strong shadow) in the left corner of swimming pool (when use ies).


Also water glossy and absorption with a color doesnt work. :( Are this mode fully functional? (last screen in progressive rendering pt+hd)

9
When the picture is ready, i open photoshop for saturate colors every time. I think this function will be useful for all of us:) Of course curves and other things useful too, but saturation more needed now.

10
Gallery / Avan`s gallery
« on: 2013-11-08, 06:53:09 »
My gallery at corona forum.
There is full size image in the last message.

11
Work in Progress/Tests / Some works (wip)
« on: 2013-09-03, 13:44:21 »
Good day to all CG artist!

Please, go to the last post!

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