Author Topic: Tiny green spots in render  (Read 3584 times)

2014-01-22, 23:33:06

3dwannab

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Please see a test render, render set-up and sun settings. It's my 2nd try using corona and I love the simplicity of it. Problem I'm getting is the render has tiny little green spots (some circled in green - there are too many to circle!). Has anyone dealt with this problem before and know the cause?

FYI:
- Grass was created with a script found here: http://www.themantissa.net/blog/2014/1/20/grass-generator-v1 (see settings used attached).
- With the script it assign any number of ids up to 100! (I used 5) I then applied a multi-subobject material with 5 ids also with various different shade of green. No transluency or anything fancy. Just standard corona mat with different diffuses.
- Converted it to corona proxy.
- Used Cscatter to scatter it over a plane.

Please feel free to ask for more info if needed. Thanks.
« Last Edit: 2014-01-22, 23:42:01 by 3dwannab »

2014-01-22, 23:57:36
Reply #1

Ondra

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how does the grass material look like?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-23, 01:10:08
Reply #2

3dwannab

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See attached screens and .mat file. Also passes 7, 26 & 50. You can see the green dots fade away. I'm sure after 70+ passes they would be gone entirely. I will test that tomorrow and report.

2014-01-23, 11:03:59
Reply #3

Ondra

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yep, it is just normal random noise, nothing is wrong here
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)