Author Topic: Multiscatter problem. Build 2013-12-27  (Read 1882 times)

2013-12-28, 17:06:31

Spike Spigel

  • Active Users
  • **
  • Posts: 41
  • 3D-Freelancer
    • View Profile
I have scene that was made with Corona build 2013-09-17. And there is a fur carpet made by MultiScatter (about 300 000 units of fur). Before I had no problem with it (it's took about 6-7Gb RAM). But now with last build of Corona my computer just falling in coma if I try to render this scene. It eats all available RAM (16 Gb) and just die. But if I set up about 120 000 (it's tare about 6GB RAM) instead 300 000 it's everything ok. When I rise quantity of units in MS more than 120-130K I getting again problems with using RAM...
All settings almost Default except post processing and Gamma.

2013-12-28, 17:23:25
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
what multiscatter version do you use? Can you post the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-08, 22:40:20
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
fixed in 8.1. build
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)