Hi guys,
I've been struggling for a while to find good parameters to setup global volume effect using volume material inside "Scene environment".
I can't achieve that nice "hazy" effect around light sources, and I struggle aswell to get nice volumes from light emitters (I usually use small circular emitters with a directionality that ranges from 35% to 50%, high intensity that is often >1500).
Any suggestion on parameters/colors to use in the shader?
I'm attaching here a test I did and values used, as you can see the light bar (corona light material applied) has no hazy stuff around it.