Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524862 times)

2014-09-12, 20:14:34
Reply #180

sbrusse

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I don't want to be rude, so :
That's your point of view ;-)

2014-09-15, 06:43:53
Reply #181

belfasto

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Render to texture is crucial in Gaming industry. I think that would help millions of game designers join corona society if supported. RT is just eye candy I think. 

2014-09-15, 09:11:43
Reply #182

tomislavn

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Any update on material dispersion (diamonds for example)? :)
« Last Edit: 2014-09-22, 08:17:57 by tomislavn »
My 3d stock portfolio - http://3docean.net/user/tomislavn

2014-09-15, 09:26:18
Reply #183

johan belmans

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Render to texture: that would be asome so I can go for augmented reality

2014-09-21, 12:15:31
Reply #184

minimaldesign - Blaž

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I vote for Cinema4D multipass (mat id, depth pass, reflection, etc ...) :)

2014-09-25, 23:15:50
Reply #185

paxev

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What's about Deep OpenEXR support?

2014-10-13, 14:58:04
Reply #186

cebli

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I voted for "Better GI caching (animations, flickering)" Actualy there is no flicker but lots of white spots on reflecting materials.

I Also realy need better matte/shadow material and animated proxies. New shadowcather material so slow. Still have to use vray for animated cars and characters.

2014-11-23, 10:53:31
Reply #187

visualart

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How about pointcloud rendering support ref krakatoa ?


2014-12-10, 11:24:48
Reply #188

FrostKiwi

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Screw democracy, I demand a velocity pass >:|
(pls)
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2014-12-15, 22:15:15
Reply #189

designbarros

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vrayblend mtl please?! does anyone know if the next versions will come with this feature? vray dirt are welcome to! =D

2014-12-15, 23:05:45
Reply #190

FrostKiwi

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vrayblend mtl please?! does anyone know if the next versions will come with this feature? vray dirt are welcome to! =D
No offense, but this makes me doubt you actually used corona :|
Corona supports maxes own Blendmaterial [100% same as vrayBlendmtl exept coats], if you are looking for coats like from the vray mtl you can do so by daisy chaining blends in the SlateMaterial Editor easily.
What do you want from vray dirt, if its AO, then corona does support that aswell for quite some time now.
There is a CoronaAO texture already there. If you need an AO pass, add corona's "CTexmap" as a render element and apply the CoronaAO texture. Then in Actions press render elements and you will get your AO pass.

Lastly, if you are into optimizing:
Need AO? Duplicate final scene,  delete all glass material objects and render with Mentalray's GPU ambient occlusion. (coronas is kinda quirky still)
Need DOF? Render Z-depth pass, and your image in 32-bit. Just like the real thing only 100x faster.
Need MoBlur? Start spamming Keymaster to implement a velocitiy pass already, or duplicate scene and render a velocity pass in scanline.  Just like the real thing only 100x faster.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2014-12-25, 23:40:39
Reply #191

Ondra

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Removed 2 implemented features: better GI caching, interactive rendering.

Time for another round of voting!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-26, 00:34:40
Reply #192

cecofuli

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wow. I'm the first )))

(1*) Adaptivity (for example, Dof isn't good enough)
(2*) Hairs (+ Skin SSS, for Character is a must)
(3*) Out of core rendering

2014-12-26, 01:11:15
Reply #193

Ondra

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sorry, another reset - 3 votes was too much with so few options ;) So you can cast again 2 votes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-26, 05:31:23
Reply #194

borisquezadaa

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Now i'm first. XD
What i do with Corona My Corona post of random stuff rendering
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