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Messages - Tiago4D

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1
it is possible to do if you the multimap into UVW randomizer

Amazing! is on 1.7

love this

2
nice idea!

3
[Max] Feature Requests / Height map to normal map
« on: 2017-10-23, 02:14:01 »
it would be a big emotion an option to normalize bumps maps form grayscale

4
Gallery / Re: Container House - Night Scene
« on: 2017-07-27, 04:33:37 »
Nice Work!

Cangrats!

B.R.
Tiago

5
Gallery / Orchid Phalaenopsis
« on: 2017-07-27, 00:51:06 »
Orchid Phalaenopsis

Modeled to print on 3D
3dMax - Zbrush for modeling
Corona Renderer
Photoshop

https://www.behance.net/gallery/55031055/Orchid-Phalaenopsis-jewel

6
[Max] Resolved Bugs / Re: Corona image editor alpha channel
« on: 2017-07-17, 00:33:49 »
yes

I can´t save png or exr files with alpha...

7
added checkboxes for elements in 1.6. I assume by "apply to beauty" you mean copy the settings into scene lights, which we also added

I will cry!!! very amazing! :)

9
That´s something different from what was discussed here. It´s about automatically adjusting scene lights and colors so that they match the current settings from a (the) lightMix panel with the effect that the beauty (without mixing lights) looks like the current lightMix when rendered. It´s not about having multiple lightMix setups with different settings simultaneously.

Good Luck

is the way Frood!

with this just "scene_selected" element and voilá!

B.R.

Tiago

10
I think that at least scene dependent stuff (light mixer presets etc.) should be saved in the scene/Max-file, and not as an external file.

Regarding things that are not scene dependent, it can actually make sense to use external files.

Hi PROH!

I´think that is solved! Or will

https://forum.corona-renderer.com/index.php/topic,13098.0.html


11
here is the test scene, max 2016, corona 1.5.1 can someone else please confirm the same behavior ? i really need this feature to work

and a link to a short video i made to show the bug, if it's not HD, download the file
https://drive.google.com/file/d/0B4VLcFUxVhZPYS1icFpSUGNETEE/view?usp=sharing

thanks

Hi lixai

look the video to do correctly

see the values and colors on dist maps, look opacity slot selections do the test on a single object... then you can test...

on your work convet the objet to poly and separate the object in 2 to work better 1 object and one void will work correctly.

see my file to look the correct values.

https://drive.google.com/a/lumostudio.com.br/file/d/0ByC5L09xV8liTFl3aElhVmhWTGM/view?usp=sharing



B.R.

Tiago

12
Thanks for the tip Tiago ! Good to know !
I wouldn't use it as environnement lighting as it seems to be quite LDR. But it could be usefull for reflection override.

Yes Fluss, we know thats is a single resolution and is not a very good or perfect HDR but is good to know if we need on the future how t use this tip

Thanks

B.R.

Tiago


13
Thanks so much Tiago !
Ive watched the dome vid as well and was like , whaaaat ? I did not know that !

Much appreciated and sincerely hope you make more

Thank you Jadefox!

the cororna is a great renderer

Yes, soon I will do new videos.

B.R.

Tiago

14
Hi All!

I was thinking of an element just to use certain lightmix preset,

maybe "lightmix_setup"

maybe not controllable just to use preset saved in the edit of the ligth mix

What would you think of this idea?

B.R.

Tiago

15
Hi All

I did this tutorial of How to create your own HDRI using a Google Street View captured

and how to add power to your shadows using color map on output


link to Google Street View Grabber:
http://www.evermotion.org/articles/show/10254/extract-panoramas-from-google-streetview

Google Maps:
https://www.google.com.br/maps

B.R.

Tiago

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