Christmas gift from me. ;)There are some differences, for example UHD one looks slightly darker and is more noisy. There is also more single bright pixels on the block wall with UHD (like very weak fireflies). Why is MSI in UHD settings different than the one in general settings? What's the relation between UHD's sampling quality and HD's quality? (forgot the name - in UHD it's 512 and in HD it's 256, should it be the same to have good comparison?)UHD rendering was slightly slower. In the zip file there are two images in original quality + indirect passes + vfb screens.
"size" works not correctly.Lights are scaled not locally, and is global.User "sample type" work too not correct.
Wow!! Impossible to keep up in this Holliday Season! Has the render settings UI changed back? I kinda liked the new (now scrapped) way it was working, with creation and destruction of rollouts.