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76
[Archive] Chaos Corona for Maya / Re: release 0.29
« on: 2014-10-29, 23:08:44 »
Maya the silliest program ever.

Sometimes it is forward slash, sometimes backslash. I think this time it might be backslash because my env file looks like this;

MAYA_MODULE_PATH = C:\Program Files\Autodesk\Maya2015\mayaToCorona_2015

77
Chaos Corona for Maya - Bugs / Turbidity parameter
« on: 2014-10-28, 23:14:12 »
It seems when using the sun+sky model in Preetham mode, when the turbidity parameter is less than one, the sky disappears in Corona.

Maya 2015Ext1SP5
Corona .29

78
[Archive] Chaos Corona for Maya / Re: release 0.29
« on: 2014-10-28, 00:53:58 »
There is also a fatal error when you change brdf type to ward.

Jesus christ, why would you do that? Why the hell is it even exposed?!?!?!?!

Ward is good for metals, at least in the V-Ray discipline of thinking. I think I have to learn more about Corona obviously. :)

I already use Corona for Maya on some extremely complicated scenes in terms of lighting and it handles GI so much better than any render engine I've used in 10 years of this. There's a few issues (expected so early) but so far even at this early state it is fun to use this render - I will have no problems switching over in time.

I just render to see how awesome and fast the GI looks in grey shader! I have to experiment and that led me to the ward crash!

79
[Archive] Chaos Corona for Maya / Re: release 0.29
« on: 2014-10-26, 23:29:21 »
There is also a fatal error when you change brdf type to ward.

I have a list of other things I'll send through later on too but so far this is the only critical bug. :)

80
I don't have much to contribute but it is refreshing to work with Corona on interiors, even in Corona for Maya I am seeing very nice GI and some extremely heavy scenes with small windows, it is a very good renderer and the most natural GI I've ever seen. It is nice to use.

81
Hello - how is "linear workflow" handled in Corona for Maya?

In V-Ray we have the linear workflow tickbox which takes care of most things, does Corona do this internally? Or since Maya has it's own Color Management system since 2015Ext1 will it use that method?


82
[Archive] Chaos Corona for Maya / Re: release 0.29
« on: 2014-10-20, 13:54:48 »
thanks Haggi!

83
I would rather have like Bercon maps for fractals in noise than Maya native nodes. They are open source I believe and can be ported to any renderer.

84
[Archive] Chaos Corona for Maya / Re: release 0.28
« on: 2014-09-06, 08:56:32 »
Hi Haggi,

I just registered to thank you on porting this very nice looking renderer to Maya. Your efforts are greatly appreciated. There are many of us that are watching the development of this closely! :)



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