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31
Gallery / Re: MG Design UK - UK Conservatories
« on: 2015-01-29, 23:21:58 »
I see this too, but it looks more like there is an ambient light in the scene rather than describing it as contrast. Detail is great though and are the compositions. But the sun sky or hdri lighting looks too unrealistic for mine.

32
Gallery / Re: BMW X5
« on: 2015-01-21, 04:00:15 »
This car shader is well passed the "uncanny valley". Excellent work.

33
Gallery / Re: Test Corona
« on: 2015-01-21, 03:57:14 »
Expert level, reached.

The quality of light and materials is what really sets this above.

34
Gallery / Re: Loft Studio
« on: 2015-01-21, 03:54:57 »
Top notch, you must have some serious rendering power!


35
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.35
« on: 2015-01-21, 03:00:18 »
I can't figure out how to get the HDRI to work at all :(
(I turned off convert sRGB to Linear)
Using a free one from CGSKies.com:
Sorry, this image is not helpful because I have no idea how it should look like. Did you use an exr file or a hdr file? Hdr's are not supported.

I was attempting to light a test scene like this (Rendered in VRay with just one single domelight). Both Corona and VRay are using the same file. But what you said makes sense. I understand if it isn't supported yet. :)



36
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.35
« on: 2015-01-20, 00:23:21 »
I can't figure out how to get the HDRI to work at all :(
(I turned off convert sRGB to Linear)

Using a free one from CGSKies.com:


37
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.35
« on: 2015-01-20, 00:17:56 »
The VP2 problem is interesting. I didn't touch the Shader code in this release. I'll have a closer look.

Yes, a coincidence - windows updated my drivers the same night I switched to .35. However I reverted back to the Autodesk certified drivers for a Quadro 2000 and Maya 2015 (332.21) and Corona .34 and the problem is there. I thought it might be an error on my end, but CoronaSurface is the only shader doing this. VRayMtl, lambert, mia all behave under VP2. I also notice that CoronaSurface is significantly slower (at least on a Quadro) than other shaders but again it may just be me.

From Ondra, I got the information that a simple exposure of -5 results in a correct illumination, it is supposed to be overbright with default exposure.

Yes, my error - I accidentally had Simple exposure AND Sky multiplier set to 1 which produces very overexposed images. Maybe the sky multiplier should be default 1 because it really confused me that the default is actually .1?

Would it be possible to give me an example of the HDRI/physical sky problem and "simple expsure"?

I have attached two renders. One is using "Simple Exposure" other "camera" defined exposure. Both have exact same sun + sky settings and I matched both exposures via the sky as close as possible. Yet in both renders there is a BIG discrepancy in reflection strength and the GI under the eaves of the building. I don't expect to be such a difference in rendering (unless I'm interpreting Corona or some more settings wrong). :)

I have created a test scene, when rendering notice the difference in the fresnel reflections on the glass sphere and also the shadow strength from the cube (when toggling simple exposure on and off).

(I render to color gamma of 1 and use Maya's new color management feature in Maya's render view which seems to work really well with Corona if you render the attached scene)

38
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.35
« on: 2015-01-19, 06:45:01 »
- coronaSurfaces under vp2 looks like it permanently has "xray mode on" - or at least on a quadro the shader is corrupting the appearance of the mesh. (.34 and earlier didn't have this issue). I can workaround by setting VP2 to use "depth peeling" with a quality of 1 to fix it. The same issue doesn't happen with other renders.
- sun + sky is "stuck" changing the sun position no longer changes the sky colour/sun brightness/sun color/sun shadow etc...
- turning off "simple exposure" breaks some sort of light linking with HDRI or physical sky. at least there is a discrepancy in actual lighting (not exposure) between the two modes.
- Simple exposure on 1 is really bright with sun + sky and lowering to as low as .000001 doesn't make much difference.

39
Chaos Corona for Maya - Bugs / Re: .34 Buglist
« on: 2015-01-19, 06:09:15 »
Agreed! No problem, I'll just report anything I see.

40
Chaos Corona for Maya - Bugs / Re: .34 Buglist
« on: 2015-01-18, 23:20:39 »
Thanks Haggi, I will test it out.

I do notice that there is now a "border" that is baked into the render region now.

For example, first attachment is a full render, second is a render region and third is a closeup showing the "border";


41
Chaos Corona for Maya - Bugs / Re: .34 Buglist
« on: 2015-01-17, 06:01:26 »
Another bug;

Render region can sometimes crash maya although this is VERY difficult to reproduce.
It seems to happen when doing a render region, then using "Keep Image" in Maya's render view, then as quickly as possible doing another render region. It may have to be a heavy scene for it to crash though.


42
Chaos Corona for Maya - Bugs / Re: .34 Buglist
« on: 2015-01-16, 00:28:53 »
Thanks haggi, maybe they dump the render view in a temp file somewhere and load it each time? I'm not sure but for stills, it is very handy to load in an old render and "patch" it with a render region to update only a part of the render instead of rendering the whole thing again. I hope that makes sense.

I think I found another bug, using physical sky or hdr - there seems to be a massive discrepancy in reflections when using Simple Exposure and Camera exposure.

Simple exposure works okay, but when camera exposure  is used (and matched to be same brightness) all scene reflections disappear.

43
[Archive] Chaos Corona for Maya / Re: release 0.34
« on: 2015-01-14, 00:09:25 »
Solved it.

A few months ago when i first installed corona, I accidentally unzipped it to the maya root directory. Even though I eventually installed it the proper way as a modeul, there was an old left over Corona_Release.dll in the root maya bin folder. Deleting this fixed it. Sorry for any issues Haggi.

44
[Archive] Chaos Corona for Maya / Re: release 0.34
« on: 2015-01-12, 23:14:24 »
Yes, it is most definitely .34 downloaded from the link in the email.
The files are from 31st december 2014.

I deleted the old folder so there was nothing left, then unzipped the new folder to the Autodesk folder, so there is no overlap either.

45
[Archive] Chaos Corona for Maya / Re: release 0.34
« on: 2015-01-11, 23:47:02 »
Strange, on my home computer .34 works, but at work .34 does not work.

When rendering it will crash because it is now 2015.

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