Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Dfenton

Pages: [1]
1
Jobs / Furniture Modelling + Texturing
« on: 2019-09-20, 23:33:19 »
Hello fellow artists!

We have a project happening right now that involves furniture modelling and texturing.

The job will involve:

- Modelling and texturing 15 pieces of furniture
- Sending us the rendered models (we don't require actual renderings)
- We can provide manufacturer's links and photos

The deadline for the job is Thursday 26th September, and we will need a draft of every piece by Tuesday 24th.

Please email douglas@majorvisual.com if interested. Will pay appropriately.


2
[Max] I need help! / Texture mapping jagged 'seams'
« on: 2019-08-30, 07:35:11 »
Hello all,

I'm coming across a problem that I've encountered before, and I've always managed to fudge a way around it. However, I do not want to do that anymore, and want to do things the right way.

I have a mesh given to me by a client (comes from a 3D scan of a physical object) and I need to map a texture onto it. Simple in theory. I have it in Max, with a Corona mat applied. The texture is actually a checkerboard requiring (or so I thought) nothing more than a simple UVW box map. But when I do this, these strange jagged seams appear in certain places on the mesh.

I've tried making it a poly, removing all the smoothing groups, removing all the poly IDs, reducing the mesh density, increasing the mesh density and so on. There must be a fundamental basic step that I am missing surely?

Please; if anyone can shed some light on this I'd be very grateful!

Screenshot attached with red highlight.

Thanks guys,

Douglas

3
Jobs / Freelance Work - immediate start - short deadline
« on: 2019-08-29, 04:55:11 »
Hello artists!

We are looking for a visualiser (ideally 3ds Max + Corona) with excellent Photoshop skills, understanding of how to place people and entourage to really tell a story and convey a sense of atmosphere, not merely to fill a space with bodies.

This is for a week-long project with immediate start. Deadline is understandably tight, so will pay appropriately.

We are based in Los Angeles - ideally you are close, but can be worldwide provided we can communicate regularly and easily.

We are expanding - this will almost certainly lead to more work. Please message on here, or email:

douglas@majorvisual.com

Thank you,

Douglas

4
Hardware / Large-screen Tablet Device for Presentations
« on: 2018-10-16, 23:55:27 »
Hello all,

A few years ago the market was flooded with these portable large-screen all-in-one / tablet PC devices, however at the moment the offerings seem surprisingly slim. I am hoping to get hold of a large, 20"+ tablet type device that I can take to meetings and presentations. So many times I have to present imagery on clients' terrible resolution conference room screens which are ten years out of date and do not do any imagery any justice!

The Ipad Pro is lovely, but I was hoping for something larger. Ditto the Surface Pro. Any ideas? It would be great if it ran Windows, but not a deal breaker.

Thanks in advance guys!

Douglas.


5
[Max] Resolved Bugs / 3ds Max crashing on denoise
« on: 2018-08-16, 13:34:09 »
Hello,

I am rendering a high-res image at 10,000 pixels on the long side. When I click stop in the Corona VFB and the denoising process begins, 3ds Max crashes every time.

I have an i9 with 112GB RAM. I'm attaching the 3ds Max minidump.

Has this been encountered before?

6
[Max] I need help! / Massive 90k pixel rendering size
« on: 2018-08-14, 18:13:34 »
Hello guys,

A client who I previously did a set of images for wants to use one of them on a gigantic wall banner that will be 400" x 600"(approx. 10x15m). They have stipulated that this needs to be 150dpi.

I've calculated that this equates to an approximate 63,000 x 90,000 pixel image - which is ridiculously vast. Incidentally, I've mentioned to them that it may not be necessary for the image to be 150dpi if it is to be a wall banner at such a large size, but this is the requirement from their signage department apparently and they are unwilling to adjust it.

Even if I render out at less than this 90,000 pixels and upscale it in post - I'm at a bit of a loss as to how to do a large pixel output in Corona and 3ds Max. Has anyone encountered such a problem before? I did a couple of tests just to see how the software would respond, and Corona, Max and my 64GB RAM machine crashes every time in the pre-calculation phase on a 90,000 pixel output (no surprise really).

There must be a better way of achieving something like this? Any wisdom you could share here would be wonderfully appreciated!

Thanks a lot guys!

Douglas


7
Hello,

I am experimenting with Corona - trying to incorporate it into my main workflow as it is excellent at first glance. Most 'issues' I have had are solved by a little bit of research on my part, but I cannot figure this one out. My image exhibits small shadow lines around certain objects and details around the ceiling (see attached) - an effect very similar to the Ambient Occlusion option in Vray that can be embedded into the render - only I cannot find any option to control this in Corona. I've tried various plain materials to the same effect.

The image is 1500x1500px and around 900 passes - the areas highlighted in red on the attachment are the problem areas.

Any help would be so greatly appreciated!

- D.

Pages: [1]