Corona Renderer for 3ds Max > [Max] Corona Goodies - User Contributions

Corona Shader Ball

(1/9) > >>

pBarrelas:
OK guys, here is the Shader Ball scene that I promised to share. I was just waiting for A2 to be released.
As mentioned before, the original design is from Ludvik Koutny. I modeled it from an image I saw at the Corona's website and made the scene setup. I asked his permission to use his design and to share the scene with the community.
The HDRI used here is free and from: http://gl.ict.usc.edu/Data/HighResProbes/
It's in C4D format and was built in R16.

Let me know if you have any issues.

Shader Ball V1.1 C4D File: https://www.dropbox.com/s/epac2dnaktg741c/Shader%20Ball-V1.1.rar?dl=0
FBX: https://www.dropbox.com/s/l7qqzlhuy9tz1ea/Shader%20Ball-V1-FBX.rar?dl=0
Corona Logo: https://www.dropbox.com/s/saj0fbe4o9c8ijt/Corona%20Logo.rar?dl=0

Shader Ball V2.0
The Shader Ball scene was updated to V2.0 and I produced a video explaining how to use the new features.
It was built in C4D R17 and Corona A6.
C4D file:http://gofile.me/39HNa/5pWQHhccU
FBX file:http://gofile.me/39HNa/YubbzqWZK

maru:
Can you show what it looks like when textured (some wood/brick for example)?

pBarrelas:

--- Quote from: maru on 2015-05-11, 12:25:25 ---Can you show what it looks like when textured (some wood/brick for example)?

--- End quote ---
I added a wooden floor material render to the 1st post.

maru:
Thanks, I just wanted to see how it is mapped. Looks pretty ok. It's really hard to uvw-map such objects, maybe it's not perfect here, but looks really good.

4b4:
Thanks for the shaderball pBarrelas, looks good.

Out of interest I noticed in the render settings you'd cranked the Highlight compression to 5 and upped the contrast. Is this something you regularly do with scenes rendered with Corona?

Navigation

[0] Message Index

[#] Next page

Go to full version