Corona Renderer for 3ds Max > [Max] Corona Goodies - User Contributions

ComplexFresnel Texmap

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Siger:
Beta version released. Quick presets test (used same glossiness value for all materials (exl. Chromium) only for testing purpose).
Tested with V-Ray 2.x.x, 3.x.x, Corona Renderer 1.x.x, Default Scanline

Based on OSL shader code by Vlado (Chaos Group): http://docs.chaosgroup.com/display/OSLShaders/Complex+Fresnel+shader#

Installation instructions included.

oncire:
thanks!

steyin:
I assume this is like Grant's method of adjusting the colormap graph, but instead you can insert the exact values for RGB based off the wavelength charts?

Siger:
Texmap calculate own fresnel for each wavelength. If you put texmap in the Corona material reflection color slot - don't forget disable material fresnel calculations (enter 999) :)

romullus:
Hi Regimantas, is it possible to add ability to save own presets or we have to go with map / material library route?

Didn't have much time to play with it, but i find results rather strange. But of course more tests is needed to draw some conclussions.

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