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Messages - NicolasC

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[Max] Resolved Bugs / Re: Device or resource busy bug
« on: 2021-04-19, 10:32:33 »

Thanks for reporting this, we have already fixed this issue in the v7 daily builds.


(Internal ID=591961402)
Great news ! thanks :)

[Max] Resolved Bugs / Re: Device or resource busy bug
« on: 2021-04-13, 17:11:22 »

Same problem here suddenly occurs now, when rendering with IR or production ... first time I see that, with this scene or with Corona ! using 3dsmax 2021.3 & Corona v6 hf1.
Uploaded the scene on your uploader, scene name: / support ticket #199639.

Thanks a lot.


Good evening Frood :)

Hmmm that doesn't sounds good for me apparently ... I really need some more automation to smooth my workflow as much as possible. In a nutshell, I use Pulze Scene Manager (& Render Manager FYI) as batch rendering tool, and I really love it, so I need to optimize LightMix creation to avoid too many layers, when my camera is in another area for example, or simply for different furniture arrangements. Obviously, I'd rather avoid splitting this in different scenes, too bothering for me and not very efficient IMHO.
I hope Corona guys will see this subject and will have something to propose :)

Anyway, thanks for trying to help,

Good night :)

Ok, thanks, but that's not the specific area I search MXS access for ;)
More about LightMix setup, like enclosed screenshot.
BTW @clemens_at, I answered you by PM.

I need a prerender script that will generate LightMix with only visible lights, removing the previous LightMix setup.

No one ?
I really need to be able to generate LightMix as a prerender script ...

Thanks :)

Salut Romuald :)

La vache ... oups, sorry ... very nice work, congratulations ! I particularly love the close-up shots, amazing ...

By curiosity, who did you ask for partnership ? I may have something for you ;)

Keep up the great work !


🔰This script has been updated to version 1.30

🟠 more info and download link:

also, the first post has been updated with the download link.

## Version 1.30
- 04/06/2021

### Added

- Compatibility with Corona Renderer 7, 6, and 5.
- Tested on 3dsMax 2022 and 2021.
- New Setup using MZP package file.

### Fixed

- Converting long path to short path for config files. (the issue that causes error and compatibility issue with corona 5 and above)

### Updated

- Now no need to define a config file. You may add 2,1 or even no config file.

### Note

- In previous versions, you need to define both LightMix or Post Process config files even if those were the same.

Wow thanks a lot !!

EDIT: I made a little donation afterwards, I forgot to do it at first download ;)

[Max] I need help! / Re: Masking by layer?
« on: 2021-03-26, 15:47:34 »

Maybe the simplest would be to give PSDManager a try ;)
Or you can assign the same ID to all your vegetation and output this ID with some masking Render Element.

Great, thanks !
I was about to do so if needed. I think they can easily add this to the Slate's preferences ...

[Max] General Discussion / Maxscript access to LightMix
« on: 2021-03-16, 15:06:41 »

Is it possible to define LightMix creation options with Maxscript ? so far, the Corona Maxscript Wiki only shows how to access to Setup Dialog, right ?

Thank you.

Yes, I agree as well. Maybe worth posting on Autodesk forums instead ?

[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-16, 09:46:12 »
You rule !
Thanks a lot for sharing, artmaknev :)

[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-14, 11:49:55 »
hi NicolasC, yes it works for corona, I am putting together a free scene and will share it here in couple of days.

glad you like it :)
Amazing ! vey kind from you, I can't wait ;)


[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-13, 15:04:56 »
Wow !! nice result, artmaknev :)
So you managed to get it working with Corona ? pretty interested in that stuff ;)

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