Author Topic: Daily Builds 1.6  (Read 133582 times)

2016-12-07, 15:52:28
Reply #210

Ondra

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some fun in upcoming daily build

Oh yesss!!! But i thought you said it was not possible :]
It was not. Then I made it possible :D
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2016-12-07, 15:54:03
Reply #211

pokoy

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That's the story of Corona in a few words ;)

2016-12-07, 16:11:53
Reply #212

snakebox

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some fun in upcoming daily build

Oh yesss!!! But i thought you said it was not possible :]
It was not. Then I made it possible :D

Next step.. Make it available? :D :D 

2016-12-07, 16:33:45
Reply #213

romullus

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That's the story of Corona in a few words ;)

Amen :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-12-14, 17:00:50
Reply #214

Flavius

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It seems like the latest daily build takes much more RAM in the interactive preview, it seemed to me it is slower to start the preview, and then I saw huge amount of RAM used by max, but I will put back 1.5 to see if there is a real difference or it's just my brain acting all fuzzy.

The 2D panning zoom thing is great btw! Outstanding idea.

EDIT: Sorry, it's not a 1.6 problem, same amount of RAM goes to 1.5. I'll investigate further on.
« Last Edit: 2016-12-14, 19:13:58 by Flavius »

2016-12-14, 20:48:40
Reply #215

ihabkal

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Corona always uses a lot of ram when you launch a render and then it goes back down. I have 48GB in my render nodes and I use a lot of trees, and I see that every time. sometimes it maxes our and reaches 45+GB and gives a message of running out of ram, then it goes down to 25GB.

2016-12-15, 14:34:14
Reply #216

snakebox

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Has there been any reports of DR just kind of... stopping to work while rendering? 

I can't confirm if DR was the problem, as I got no error, but I had a job rendering with 2 machines on DR, everything ran fine for 70+ frames then suddenly it "stops" as in max freezes the render looks like its still going, like max isn't turning white or anything, but nothing actually happens... no more passes from local or DR happens. just sits there. 

I just forced closed the job and restarted max, now it's rendering fine again from that frame.... for now anyway.   it could be totally unrelated to corona DR, but thought I would flag my experience in case others run into it.

2016-12-15, 15:31:57
Reply #217

maru

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Yes, there have been similar reports, but unfortunately the description is too vague, and it could be due to a number of reasons from Backburner to firewall...

It would be best if you could send the content of your DR logs and BB logs to support@corona-renderer.com. Here is how to gather all of that:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000002065
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-12-15, 21:10:18
Reply #218

ihabkal

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Has there been any reports of DR just kind of... stopping to work while rendering? 

I can't confirm if DR was the problem, as I got no error, but I had a job rendering with 2 machines on DR, everything ran fine for 70+ frames then suddenly it "stops" as in max freezes the render looks like its still going, like max isn't turning white or anything, but nothing actually happens... no more passes from local or DR happens. just sits there. 

I just forced closed the job and restarted max, now it's rendering fine again from that frame.... for now anyway.   it could be totally unrelated to corona DR, but thought I would flag my experience in case others run into it.

same issue here except the slaves keep rendering only the master stops and doesn't save the image. Happened twice on a 7400 pixels wide render that took hours, ending up sending out the older 6000 render with photoshop fixes.

2016-12-15, 23:08:33
Reply #219

denisgo22

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Very strange behavior of Daily Build's after 1.5.2 release with Thinkbox Deadline 8. in max 2017/
With version 1.5.2 always Ok, it's sending scene to Deadline monitor and render/
After 1.5.2 version- /2016.12.01 daily, 2016.12.13 daily/
it's simple not sending scene for render and Monitor, despite that with other renders /scanline,Vray,and etc. / always ok and no problem's///


With max 2016 and Deadline 8 it's fail to error:

MAXScript Rollout Handler Exception
---------------------------
-- Unknown property: "gi_hdCache_save" in Corona_1_6_DailyBuild_Dec__1_2016:Corona_1_6_DailyBuild_Dec__1_2016


Please Help!!!
« Last Edit: 2016-12-15, 23:35:29 by denisgo22 »

2016-12-16, 05:04:17
Reply #220

Juraj

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The DR is quite strange, it butchers my alpha channel for some reason (like fills it..). Will try get screenshot
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2016-12-16, 11:08:18
Reply #221

tolgahan

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The DR is quite strange, it butchers my alpha channel for some reason (like fills it..). Will try get screenshot


destroyed in mine alpha channels :( 



Imagination is more important than knowlege

2016-12-16, 11:34:28
Reply #222

pokoy

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Yes, alpha seems inconsistent. Also, what's up with ZDepth? It looks like it's not working correctly in the example above?

2016-12-16, 12:00:30
Reply #223

tolgahan

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I didn't  enter the correct values.Zdepth is working fine.
Imagination is more important than knowlege

2016-12-16, 15:39:00
Reply #224

Noah45

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2D panning will be used frequently, also the 8 limit VFB pass will keep the CPU(s) temp down....TY
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