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Topics - Ceyes

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1
Corona Version 2017-01-11
3ds Max Version 2016

Bitmaps are working when rendering in DR-Mode or local. Whe using Backburner bitmaps are not rendered. The same on the local workstation used as backburner-server.
Verified on 2 different workstations.

Tryed in corana 2016-12-13 - everything works fine.

Greetings

Mirko

2
Hello,

i need to render out an animation of a tunnel/street. The first rendering is with cars an the second rendering should be the cars only. Then it could be composite in fusion later.
I am new to compositing. My goal is to save rendertime, if the ainmation of the cars would be changing, i am only rendering my cars new.

So here are my steps so far:
1. rendering out the scene without cars (in Elements for later compositing)
2. Rendering the cars only with "Render selected"
3. Layering in Fusion

When i use "Render selected" the cars and the alpha-Channel are good, but the shadows from the cars are not in there. Is there a way to get a pass with full materials and refelctions (like "Render selected") + Shadows of the selected Objects?


Thanks in advance

Mirko

3
if i use one object  with the "Mankua Stress" texturemap and hit render, max crashes. 
In scanline Renderer it works.

3ds max Version 2016
Corona version: 1.4 DailyBuild Jan 13 2016

Greetings

Mirko


4

I have got a startup-Error for the Corona proxy Exporter

Quote

    -- Fehler in Anonymer Codeblock; Dateiname: D:\Program Files\Autodesk\3ds Max 2012\stdplugs\CoronaProxyExporterStartup.ms; Position: 3036; Zeile:: 109
    --  Frame:
    --   ret: false
    --   menu: undefined
    --   sep: undefined
    --   it: undefined
    --   m: undefined
    -- Fehler aufgetreten während fileIn in #D:\Program Files\Autodesk\3ds Max 2012\stdplugs\CoronaProxyExporterStartup.ms; Zeilennummer: 109
    >> MAXScript Fehler bei autom. Ladeskript - D:\Program Files\Autodesk\3ds Max 2012\stdplugs\CoronaProxyExporterStartup.ms Ausnahme:
    -- Unbekannte Eigenschaft: "getMenu" in undefined <<
    Hinweis: PhysX SDK initialisiert
    Hinweis: PhysX Plugin initialisiert
    Max to Physcs Geometry Scale = 1.0
    -- Fehler in Anonymer Codeblock; Dateiname: D:\Program Files\Autodesk\3ds Max 2012\scripts\startup\CoronaProxyExporterStartup.ms; Position: 3036; Zeile:: 109
    --  Frame:
    --   ret: false
    --   menu: undefined
    --   sep: undefined
    --   it: undefined
    --   m: undefined
    -- Fehler aufgetreten während fileIn in #D:\Program Files\Autodesk\3ds Max 2012\scripts\startup\CoronaProxyExporterStartup.ms; Zeilennummer: 109
    >> MAXScript Fehler bei autom. Ladeskript - D:\Program Files\Autodesk\3ds Max 2012\scripts\startup\CoronaProxyExporterStartup.ms Ausnahme:
    -- Unbekannte Eigenschaft: "getMenu" in undefined <<


3ds max 2012, German

Greetings

Mirko
Modify message

5
Is there a way to fine-tune the glossiness in Coronamaterial? The value of 0,99 gives me a bit to much glossiness and the next possible value is 1,0.  Now i controlled the value via map. In this case you have 255 steps for glossiness. To have 3 digits to define the value (i.e. 0,995) would be great.

Greetings

Mirko

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