Author Topic: CoronaRaySwitch  (Read 2658 times)

2015-08-28, 09:08:10

unixtan

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Hi guys,

I have just updated to 1.2.1. Somehow the Coronarayswitch shader is not working like it used to. I have different maps in Reflect, Refract & Direct Visibility but on render, it always show only the GI map. Is there a fix to this?

It was working fine on 1.1. Thanks

2015-08-28, 09:41:11
Reply #1

romullus

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Working as expected here. I'm on aug 17 build. Can you provide simple scene or at least pictures that illustrates a problem?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-09-11, 11:44:19
Reply #2

wadwag

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Hi!
We have the same problems.
I was wondering if this has something to do with the update or did I missed something?

I attached a picture.

Thanks for help!
Greets, peter

2015-09-11, 11:52:36
Reply #3

maru

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Do not use the "cast shadows" option. Please see:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723 - how to disable shadow casting
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605 - background plane material
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-11, 12:38:13
Reply #4

wadwag

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Ahhh, it worked! Awesome!
Now I got the thing :)
Thanks!!!

2015-09-23, 04:03:34
Reply #5

unixtan

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I managed to work around this by using environment overrides instead. BTW, thanks for the solution Maru!