Author Topic: xt13r's gallery  (Read 9908 times)

2014-06-10, 09:38:25

xt13r

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Well, ok, i'm just learning)
Any c'n'c are welcome.
This is made for semester student's project.

2014-06-10, 09:39:55
Reply #1

xt13r

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and some interiors. with variants.








2014-06-10, 11:35:40
Reply #2

awaismalik

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Lovely Renders :) there is 1 not converted material on fridge :D
Corona Render is best render engine ever!

2014-06-10, 12:40:46
Reply #3

klipanos

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I like the design in the first post!! Very Intersting!!!


2014-06-10, 12:46:16
Reply #4

xt13r

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Lovely Renders :) there is 1 not converted material on fridge :D
yeah, you're right)

2014-06-10, 12:51:09
Reply #5

xt13r

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and some boring interior works..







2014-06-10, 13:52:15
Reply #6

rampally

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GOOD PHOTOS

2014-06-10, 15:08:05
Reply #7

crazyman

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Very lively colors and good contrast. Last render have seam visible in carpet.

2014-06-10, 18:08:01
Reply #8

xt13r

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thanks all!)

2014-07-26, 22:23:20
Reply #9

xt13r

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humpf...another boring interior..)

2014-07-26, 22:25:00
Reply #10

xt13r

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And another....with a few photoshop adjustments, like simple glows around lights.
My eyes bleeding from this design)))))
But can't make anything, i've just made visualizations.
« Last Edit: 2014-07-26, 22:32:22 by xt13r »

2014-07-26, 22:27:47
Reply #11

xt13r

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aaaaand another one.




2014-07-26, 22:29:49
Reply #12

xt13r

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This london's theater i made for cinematic shots, for the further planes... It was rendered in vray.
And it was very interesting for me to make some render tests of this with Corona.
« Last Edit: 2014-07-26, 22:54:46 by xt13r »

2014-07-26, 22:51:46
Reply #13

xt13r

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Well...This was really interesting project - visualization of some student's ideas.
I was responsible for modeling, shading and texturing, lighting and render. Rendered of course in beloved Corona)))














2014-11-03, 18:53:34
Reply #14

xt13r

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Some latest work.













2015-03-18, 07:17:16
Reply #15

xt13r

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Playing with volume material. Trying to imitate subtle fog and setup correct clouds...well, not very good result right now)
Also testing corona scatter in this scene. it's a huuuuge scene with thousands of wood, millions of grass and tenths millions rocks on the road - and corona still renders it))))

« Last Edit: 2015-03-18, 07:22:00 by xt13r »

2015-03-18, 09:28:32
Reply #16

maru

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I think your clouds need better models and better displacement map (not so spiky, less displaced). But generally it looks like it's going in the right direction.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-03-18, 13:48:58
Reply #17

xt13r

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I think your clouds need better models and better displacement map (not so spiky, less displaced). But generally it looks like it's going in the right direction.
yeah, clouds looks ugly right now. anyway this is experiments for understanding material behavior! I will continue researchments)

2015-03-18, 14:53:09
Reply #18

mitviz

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Really good work
Mitviz
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