What kind of texture mapping are you using for your noise? (e.g. is it UVW-space or world-space or something else?)
Im applying this to the global volume mtl so theres nowhere to specify world space or UVW-Space within the material graph as far as i can see?
I may be misunderstanding though.
EDIT: I think its because i had the wrong volume mapping mode. Inside volume seems like it might solve the mapping problem but the rendering of one light and a plane is so slow its unusable in production even after increasing the default step size by 1000x Is it necessary that 'On Surface' affects surrounding objects in the way it does in the first image? The way the light casts with 'on surface' mode is fine and is pretty speedy. It just affects other objects in such a way that i cant see any use case for it.