So I have a character from Character Creator 3 imported in 3ds max, I reasigned each shader with a skin material. The resulting renders shows of black lines
on the place where two material ID's edges meet.
Any Idea on how to fix this? Seems a subsurface scattering issue. When I remove the SSS amount maps the lines get even worse. Settings for the skinshader are practically default. The model has a multi-subobject material to it.