Author Topic: cjwidd render thread  (Read 47224 times)

2020-12-16, 15:52:17
Reply #165

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

2020-12-16, 20:21:38
Reply #166

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Probably not inverted; it's a default Siger material. I think maybe the bump strength is high and it's creating a strong effect in response to the direct light? I'll have to check and make sure.

EDIT: there is an open window on both sides of the chair, so the wall bump is also catching highlights from the right-most light source.
« Last Edit: 2020-12-16, 20:37:38 by cjwidd »

2021-04-03, 00:30:07
Reply #167

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Montmartre
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer


2021-04-30, 19:18:31
Reply #168

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Mixer 2021 - Crunch Key Art
3ds Max | Corona Renderer | Photoshop
*artwork prepared in collaboration: James Lucas (Texture Artist), Wiktor Öhman (Art Lead), Jimmy Eriksson (Creative Lead)



« Last Edit: 2021-04-30, 19:23:40 by cjwidd »

2021-06-11, 04:31:52
Reply #169

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Trying to find a technique for shading realistic glitter without scattering flakes as geo - best result so far.
*scene by VizPeople






2021-07-15, 03:28:38
Reply #170

Efetabore

  • Active Users
  • **
  • Posts: 10
    • View Profile
Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer


Your Images are Amazing, Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

2021-07-20, 23:15:16
Reply #171

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

Thanks Efetabore, if you have any specific questions, please let me know - it's probably easier to address individual questions rather than the totality of the workflow at once.

2021-07-21, 02:59:17
Reply #172

Efetabore

  • Active Users
  • **
  • Posts: 10
    • View Profile
Could you explain your tone mapping or color grading process in both your exterior and interior renders?

2021-10-08, 09:09:06
Reply #173

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Hyde
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer








2021-10-18, 09:15:17
Reply #174

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Ground cover
3ds Max | Corona Renderer | Megascans


2021-11-11, 23:43:39
Reply #175

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation

2021-11-15, 14:32:03
Reply #176

lupaz

  • Active Users
  • **
  • Posts: 803
    • View Profile
Nice modeling

2021-11-15, 19:47:09
Reply #177

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Models are sourced from various collections on cgtrader and turbosquid, FYI.

2021-11-16, 11:13:53
Reply #178

MrMarty

  • Users
  • *
  • Posts: 2
    • View Profile
Models are sourced from various collections on cgtrader and turbosquid, FYI.

CGTrader/Turbosquid or not, still absolutely stunning renders!

2021-11-17, 01:09:52
Reply #179

cjwidd

  • Active Users
  • **
  • Posts: 1070
    • View Profile
    • Artstation
Thanks @MrMarty, I did all the texturing / shading, just not the modeling - the smoke detector is especially well modeled, so credit to the artist.