I'm having a hard time getting strong god rays for an interior scene I'm working on. Even when I goose the lighting and have a spotlight shining through the window, it's super foggy.
Are there some common settings you guys use for sharp god rays? Or should I just treat it like a set and get some smoke in there?
I'm using a CoronaVolumeMtl in the Global volume material slot. Absorption Color is 217, Scattering Color is 250.
Also, reading through the help files, I can't find anything about what "Volume mapping" does. The modes are "On Surface" and "Inside Volume". Can someone shed some light?
Edit: In the "distance" setting for volume materials and fog, what is the distance referencing? Distance from what?