After searching around, it sounds like the answer is "you can't". I was able to get it by applying a ray switcher to the chair with a material only in the 'Refract override' no diffuse, self-illum set to 1.0. Apply a flat black material to everything else in the scene, and then render just the glass. It's best to save a scene state before doing all this.
If there is an easier way I'm all ears!
edit: set the self illumination color to 255,0,0 (or whatever) and turn off any post effects in the frame buffer.