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[Max] I need help! / Re: Help creating straw material
« on: 2020-10-02, 23:03:15 »
You can use separate B&W opacity map for creating "holes" where white color is for "not transparent" and black color for "transparent"
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This thread is sadly empty, while the Corona Scatter improvements are really awesome! Here is the V5 vs V6 video from our release blog post:
Decals.omg, i completely forgot about decals and parallax bump, +++
We are monitoring the posts and adding suitable suggestions into the poll manually. I just added the dedicated fabrics shader. Although we will definitely wait until PBR material is done, to see if that is still needed, or if fabrics is easy enough just with PBR
Thanks everyone for your feedback. Especially dj_buckley for the exhaustive post. We will definitely take this forum thread into account when deciding about what to improve in our caustics solver and how to prioritize it.
I will just leave this short reply here, and will return later with some further info (or alternatively someone else from the team). It seems that there is a difference between the developer and user point of view here, and also our marketing/support materials do need some clarification.
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if 7 years ago there was a single example of paralllax with self-shadowing, so it's not fair to blame Ondra on his statement.I apologize if I seemed rude, I did not want to blame Ondra for anything) maybe it seems because of my bad English. I just wanted to say that this is an important and necessary feature and we would be very happy to get it in our arsenal)
This is too big fake suitable for games, but not for realistic renderer. I won't implement it, use displacement instead ;).
Throwing caustics into a random interior scene will *most probably* never work. There is always some manual optimization needed. I am pretty sure it's the same with all other render engines which feature caustics.