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[Max] Daily Builds / Re: New Corona Physical Material (PBR) playground!
« on: 2021-03-23, 22:21:48 »I think i got it, it is not a gamma related issue, i usually load my maps with override 1.0 gamma using DropToSlate plug-in, what I discovered right now is that when i use low intense, low "contrast" normal maps - then it gives incorrect results, transfering the bump details to the coat layer, you can check this in the video i've attached
After some more digging, I noticed this - if I checked the "Add gamma to input" in the Corona Normal for the Clearcoat Bump, the Base Bump no longer showed through (changing it in the Base layer Corona Normal did not make a difference). So looks like if the normals are wrong in the Clearcoat bump, it will let the Base bump have an effect.
This would explain why it happens sometimes but not other times, as it would depend on whether the Clearcoat bump has wrong normals (I did get the Corona warning about a Normal map being potentially incorrect).
Can you check and see if this is the same for you please? May also want to check the same for your Base layer, as it might depend on which Normal map is incorrect. Thanks!
in other words, some normal maps give incorrect results because their intensity is too low
PS I put video to .rar because it is too big for attachment