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Messages - alexyork

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61
Actually - that settings page is not allowing me to access our mapped network drives, so that'd need fixing. Can I manually edit a config file for now?

Just thinking about the installer - in an ideal world you could set the network location for assets in the main Corona Installer, the same way that current Chaos products allow you e.g. vray/phoenix. Then you can be sure it's working fine from the start.

Cheers,

62
Ah very cool, that's great. I would maybe then suggest that this pops up the first time a user launches the browser?

63
It does - cheers! Pretty cool to have this asset library and it has a lot of potential.

My first comment on this is that it looks like all the assets and management of it are downloading locally to the workstation, rather than being controllable as a centralised storage e.g. server/NAS. Is that possible or are there plans to do it? It's pretty essential, as all the maps etc. that come with a model would need to be pushed to centralised storage in order for anything to work on anyone's renderfarm etc.

Cheers,

64
Hey maybe I'm having a senior moment but how do I get access to the Chaos Cosmos assets? It seems to tell me I need to sign up, but we already own all the products in the set. Can't seem to find an actual asset library page to start downloading stuff from. Or is there a browser built into the latest v8 daily somewhere?

Cheers!

Edit: twas in the custom installer section.... carry on!

65
Hi folks,

We are looking for a full-time Middleweight artist to join our growing team of passionate, skilled artists in-house here in our London studio. Salary £35-45k/yr, full-time in-house position (this is not a remote work or freelance position).

If you have the right to work in the UK and solid middleweight industry experience (approx. 3+ years) working with 3ds max, Corona, Adobe suite, CAD, ideally a working knowledge of photography and real-time/Unreal experience is a significant advantage, please email jobs@recentspaces.com with your portfolio/link and CV.



Cheers,

66
[Max] Daily Builds / Re: Caustics playground!
« on: 2022-01-07, 09:42:54 »
These look really useful! Nice work guys. Will hopefully get a chance to test a DB soon to give these a go.

Cheers,

67
I have to say, it's truly pathetic how little the Deadline devs seem to care about issues their customers bring to their attention. I can't even remember how many weeks and months it's been since a bunch of us raised the issue with them and their lacklustre response on their support forum says it all. I even went through their official support channels first (of course) but received zero reply. You're forced to buy some kind of super premium extra AWS support yadayada which is no doubt a waste of money. It shouldn't take two devs speaking to eachother to get something like this looked at, although obviously we're really grateful to Corona devs for pushing them! It just shouldn't be necessary. This is why we jumped to Pulze. But Deadline offers so much more that we miss... so... what can you do.

68
[Max] Daily Builds / Re: Caustics playground!
« on: 2021-12-10, 11:00:30 »
That is very impressive although it's a super duper simple scene. I'd love to see it applied to a complex scene.

69
Hey Maru,

Good to know you guys are on the case. I would point you to the link in my original 1st post here in this thread, which links to the Thinkbox forums, as it goes into detail about specific errors and pointers to the issue, not just from me/RS but from other people/studios.

Cheers,

70
Is this an issue caused by Corona therefore, rather than Deadline? Wondering who's responsibility it lies with to fix.

71
Good to know! We have totally switched to Pulze, but it's good to know there's hopefully knowledge there about the issue now. I wonder if this comes down to Thinkbox or Corona devs to fix?

Cheers,

72
I think it could be that, yeh. Although I think with an exclude you'd definitely expect and need it to act the way you would expect, i.e. be truly black/null. Hopefully the devs can find a solution, even a hacky one :)

73
Quick test with the new Caustics include/exclude: These are all the Caustics element:



Great progress! But some thoughts and issues:

As you can see the caustics are significantly reduced on all objects not in the "include" list (the pool geometry/water etc.), but they're actually still receiving caustics, if you look at the exposure-cranked versions on the right. I think this might be because they are still appearing on reflective objects? So in other words all those other objects that are excluded might not be DIRECTLY receiving caustics but they are still indirectly reflecting them maybe. I think this is not ideal as really the point is to exclude them totally as a visual control.

Also since this is working through include/exclude list it doesn't work at all through XREFs which is a productivity/management killer. Ideally this would work through GBuffer ID and Layer system.

Rendertimes were pretty much identical with/without exclusions (which is expected I guess, but not ideal).

74
do you know that you can switch it to include list in the exclude dialog, like all similar lists?

This changes everything! Haha... no, we didn't spot it. To be honest we've been going on Yuriy's remarks as we've not even had a chance to install the latest DB to check this out yet, that's a job for today. I would say though that to avoid confusion why not set it to Include mode in the first place? You could build in an error message to appear if you enable caustics but have nothing in the Include list, so the user has an idea why they're not seeing anything.

75
Not sure what you're doing in your scenes but we're not having anywhere near the trouble you seem to be with caustics: https://www.recentspaces.com/latham-pools-collection

I'm not going to pretend that we've had no issues with caustics and the workflow because we have, and of course bugs, there are plenty of them, but you can work around them if you're careful, and the results can be spot-on. As you can see above we've happily rendered tonnes of stuff including 4k Cinemagraphs and all sorts.

I'm not disagreeing with you that the workflow with exclude list isn't backwards, because I agree that it is. But... the new system still seems a great step forward by the devs. I think if you can barely achieve caustics on teapots right now then you have bigger challenges to solve first perhaps.

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