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Messages - alexyork

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31
[Max] I need help! / Re: ACES in depth ?
« on: 2023-04-03, 13:09:00 »
Bumping this.

We have discovered that using ACES destroys most of the dynamic range in EXR renders (16-bit half float or 32 float, same result). So when you load the EXR into for example PS and reduce the exposure, you don't recover any data at all. It just goes to a grey/black mush. As soon as I disable ACES and re-save the EXR I get full dynamic range again.

Is this working as intended? If so this is really problematic because being able to recover dynamic range in EXRs is super useful sometimes, for example when basically your whole render is perfect but one area is a bit blown out, you can just load in a second version of the EXR, lower the exposure a bit, and merge that bit back in.

Is there not a way to use ACES while retaining the usual amount of dynamic range?

33
[C4D] General Discussion / Re: Animate Simple Exposure Value
« on: 2023-03-06, 17:30:55 »
Hey Maru,

Just tried this, but it doesn't seem to keyframe the Simple Exposure parameter. Unless I'm doing something wrong?

Cheers,

34
[C4D] General Discussion / Re: Animate Simple Exposure Value
« on: 2023-03-06, 16:58:01 »
Any update on this at all?

35
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2023-03-03, 12:19:06 »
Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.

36
+1000 for max physical > corona physical. Anyone who imports revit/skp/anything needs this to work in corona converter as a one-stop-shop :) Please! :D

37
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2023-03-03, 10:12:13 »
I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.

38
Hi.
I don't think that Elements are really a need for IR. We can see them on the VFB already, that's enough.
Less is more.

Sorry, disagree fully. I spend almost all my time in IR all day long, docked in a viewport. Having some small dropdown in that viewport to quickly switch between elements would be a huge time-saver. Sometimes more is more :)

39
Hi devs,

Would you consider a central admin installer/panel that will detect all corona installs on your network and allow you to update them all in a single click, like Pulze RM does? You can run the analytics audit first to see which machines have which versions installed, and then simply deploy a silent update across your whole "pool" in one click. It's pretty awesome, to be honest. Even better, this could be a standalone admin Corona control panel or something... and you could do things like deploy the material library across your network, update shared paths, deploy a daily build alongside the main build on whichever machines you specify, manage users and licenses etc....

AKA pls bring power to admins/centralised control :)

Cheers!

40
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2022-11-14, 12:40:02 »
I know this has all been requested years ago but I'd really love to see an updated benchmark that has the following:

- ability to run multiple tests automatically and take an average (and best) result
- something that's at least taking 5 or 10 x longer than currently on an average machine, to allow proper time for any throttling to take real effect etc.
- something that uses multiple render elements with denoising (which stresses the CPU a lot more and helps judge temps)
- outputs the result to desktop automatically
We are working on new benchmark to be released during v10 cycle, that will have everything mentioned here, probably except for the denoising (unless we add it as a separate benchmark, but it is still tricky, as denoising is a finite workload. We want the benchmark to run for a fixed amount of time this time)

Awesome great to hear. I get the denoising issue. If you can please have it as a separate benchmark option that would be great - you could just prevent that one from submitting results to the website as they would skew the results. It's really more for internal testing/speed comparison/temps testing. Cheers!

41
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-10-03, 16:11:48 »
Oof, wish I could vote for more than 3... ! :)

42
IMO caustics adaptivity should be off by default because it causes issues in so many scenes, until it's improved/fixed. It's something we have had to add to a "dummy list" to remember to do in every scene involving caustics, along with amending the initial lookup radius and other bits.

43
Gallery / Re: Apartments in Spain
« on: 2022-09-12, 17:07:02 »
Nice work

44
2022 here.
Corona v8? Worse than v7? And, do you see this in Max 2021, if you have any chance to test...?

I'm asking because I might move from to 2021 to 2022 and I'm eager to learn about any potential problems rather sooner than too late.

Sorry only 2022 and Corona 8/9 here.

45
2022 here.

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