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Messages - Jpjapers

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1591
[Max] I need help! / Re: Direct light resolution/accuracy?
« on: 2015-09-15, 12:05:57 »
Do you have a portal in your window?

1592
Oh right i see. I completely forgot about deadclowns script. So you want something people can view on mobile in the cardboard but that doesnt rely on an app etc? Im pretty sure chrome users have overtaken IE users quite drastically and im sure theres plenty of chromeVR utilities for this purpose?

1593
Max's built in panorama exporter works great and it works on the google cardboard. All you need to do is render out 2 panoramas from 2 cameras on a rig of 2 cameras. i tried this out back in v0.7 and it worked then perfectly, i cant see why it wouldnt work now.

EDIT: My bad i now realise you want full stereo. Perhaps someone could so something similar to max's wraparound lens shader only with the pivot offset.

1594
You need to get some sort of sample rate pass on this and see where youre messing up, it shouldnt take so long for a clean render. As for the mask issue, the dark bars thing happens on DR's quite often because of gamma or missing texture issues but ive never seen it affect a render element in my snlurking around these forums. Does it happen on other render elements if you add them?

1595
Im on my work PC now and ive realised that the image is alot darker than i thought, ive been having calibration problems with my monitors recently, it might be time to buy a new one. Ill give all fo your suggestions a try, thanks for the help so far! Also in regards to the portals, Its very useful that they work with any light :D

Here is a brighter version of the image adjusted so it looks the same on my work pc as it did at home.

1596
WOW i didnt know portals worked for all lights, for some reason i had it in my head they only worked with sun. The volumetrics are so much more defined with them. Great tip! The diffusion from the volumetric material is casting some nice ambient light around at the moment

1597
http://cache2.asset-cache.net/gc/108310446-night-room-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=Nt0W96PO%2BS7Dwm65HP%2FQFNb2eZkI2UQYZ6jxBMHh%2FWeO3v57oGgsuDF3gtewIxK1YACRHqFjk6ECmzp%2BIwuSfg%3D%3D

Something like that i think. perhaps i just need to increase the contrast and lower the light intensity, perhaps make it a little less directional and a little more diffused? I think post production might be the best way to go now you mention it. Im not using a portal no, Should i be? I Havent used a daylight system or sky as i cant figure out how to emulate night so at the moment im using a disk light with the kelvin at about 10k. Should i be usig a daylight system & portal and just adjusting the colour balance and adding some post processing?

1598
Is it possible? It would be absolutely epic if you could adjust your DOF in the VFB if you had also rendered a Depth Pass. Not sure how many others agree if any?
Would definitely be a cool feature though!

1599
Hi, im reworking an old university project of mine in corona and im struggling to achieve a cinematic moonlight interior shot. Im aware that the light reflected by the moon is the same colour as the sun and that its only perceived as tinted blue because of the way our eyes work but this doesnt translate to screen because your eyes arent seeing raw light theyre seeing something computed and absolute. So how can i achieve that moonlit look without the scene being very very dark. some sort of ambient light maybe?
the scene takes place in an attic. At the moment it just looks like daylight through the skylights.

Bear in mind this is a severely WIP image being converted from mental ray and none of the materials have been remade as of yet.


1600
[Max] Resolved Bugs / Re: geometry motion blur causes crash
« on: 2015-08-29, 12:39:14 »
ok ill strip it down and see if it still happens then upload it in a little while.

1601
[Max] Resolved Bugs / Re: geometry motion blur causes crash
« on: 2015-08-28, 13:27:03 »
full archive with all textures?

1602
[Max] Resolved Bugs / geometry motion blur causes crash
« on: 2015-08-28, 11:26:43 »
Hi, ive been trying to enable geometry motion blur and each time i press render it crashes out with a bug report error. The scene is also using volumetric lighting and a zdepth pass which could maybe be causing a conflict somewhere? But either way at the moment i cant seem to get it to work. is it a known buggy setting?

Thanks
Jack

1603
[Max] Resolved Feature Requests / Re: Vr corona camera
« on: 2015-08-21, 17:18:39 »
Does Corona render all types of vray camera? If so i believe the latest vray has a vr camera option.

1604
Just posted a thread about this exact same thing. +1 for this :D

1605
yeah thats a good point actually i tried a standard mental ray backburner render and it picked them all up fine as did a standalone render on one of the blades. vray has worked in the past too. I Agree it has to be a DR server problem. My drives share the same letters across all nodes too.

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