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Messages - Jpjapers

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16

Yes agreed ! I switched from pro to solo since the price increased so much its insane. Its annoying they added all of the chaos bloatware and put the prices up so much.

I dont mind paying for the pro but the thing that gets me most is that it costs literally double if you want to pay an annual subscription monthly. Id much rather they took the adobe approach and just tied me in for 12 months with the ability to pay the lower price monthly.

I understand why the price increased last year. I just dont understand why the email i was sent last year shows a different price than what ive been charged. Ive submitted a support ticket anyway. I know youve had an issue with that though.

17
I was charged nearly 100 GBP more than last years renewal price. Its an absolute joke to be paying more than the cost of the DCC for a rendering package as an individual.

18
Will we be seeing chaos cloud integration pop up in any near future versions?

19
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-08-19, 22:21:09 »
A little concerned there is no "Corona Fur" on the list?

Its been requested for years and its a real staple feature when creating certain fabrics, rugs etc. Is there any actual news or development being done on this? I've seen posts dating back maybe to like 2019 haha and its been responded to in a bit of a kick a bit further down the road way.

Given corona supports multiple fur plugins its unlikely to be a top priority. and in the world of feature requests 2019 is essentially yesterday.

20
I increased them all to 4096 and saw no change.
It could be because the source texture is 16k anyway.

21
Ive increased the viewport texture resolution for a file im working on but regardless of the resolution decals dont seem to improve. I dont know if this is to do with the way max compresses large bitmaps or the way decals are implemented but its slightly annoying.

22
Really hoping for colour management in this next release. Trying to get renders from Max/Corona into photoshop and have them match the VFB output has been an absolute minefield for too long.

23
How can you import an .FBX so that it updates all mesh objects of the same names as the mesh objects stored in the FBX you are importing without affecting their transforms?

The simplest example is just importing different poses for the same character model over and over in Max but not affecting the position of the character in the scene

Marmoset Toolbag has a feature like this, to "reload" the FBX

You could import the fbx into a new file and the use the substitute modifier to xref it. Alternatively you could import it into a new file, name it as your pose\ and then merge it into your file. The use the substitute modifier on your positioned model to replace it with each pose. You could have multiple substitute modifiers in the satack, one for each pose and just toggle them on and off.

24
@James Vella, maybe it's worth creating new topic in the user contribution board?

Sure if it helps. I didnt want to create a 3rd thread about it and bog down the forum but since you moderate this place I can do that if you think its best.

Especially if you have plans to continue development of the script. Honestly, judging by the amount of users requesting physical to Corona material conversion, i think your effort deserves a lot more attention than it got so far.

Not sure if I plan on developing it further but just wanted to help out for the time being and give myself a little project to work on. All the code is in .ms format so you can copy/paste, change, learn from it, whatever to suit your own workflow.

Also happy to hear some feedback about its real-world use since I'm just doing what I think would be useful but I dont actually ever use Autodesk Physical materials so I'm just pushing buttons =D

I would personally love something like this that works the other way too. Corona TO physical for the times where you need to share a model as say an FBX and the other party doesnt have corona.

25

If the Corona devs would be open for more fake business, that opens up a whole bunch of other things we could benefit from.


I love a bit of fake business now and again

26

saw your comment under youtube video :D

The author replied and it is infact a fake based on the shadow raycasting rather than any sort of refraction.

27
I cant see any way that it can be calculating physically correct caustics that quickly and the fact that you can art direct the caustics makes me think its totally fake.
I notice that thers no side by side comparison with actual rendered caustics vs the shader.

28
This has to be some sort of fake shader effect no?
It looks very good regardless.

29
I seen one recently on FB from an artist named Matt Hallett. Apparently using the technique 'in-painting'. Think you can find his page under: Matt Hallett Visual

This was his before Image
before" border="0

This was his AI replacement
after" border="0

Ive been following those too. He is charging for a few courses on how to do it but id like to hear from others whether the pricetag is worth it.

30
[Max] Feature Requests / Re: Mapping source for CBitmaps
« on: 2023-06-12, 22:10:22 »
+1 Always annoying having to adjust parameters of multiple bitmaps for a PBR material.

I would add that it could be useful if this node could be applied as either an override mode OR a multiplier of sorts.
i.e. if i have a material set up with differing tiling settings WITHIN the bitmap nodes, this node should either override the bitmap option OR act as a multiplier and keep everything in the correct relationship if the bitmaps dont necessarily all have identical settings but you want to control all of them in one place.

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