Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mr.Max

Pages: 1 ... 3 4 [5] 6
61
Gallery / Re: Impremta Garden
« on: 2017-09-14, 08:55:47 »
Impressive work as always!
Thanks for sharing the process too

62
Gallery / Re: Mr.Max Sketchbook
« on: 2017-09-13, 19:43:59 »
Looking nice feature and very similar to vraycolor2bump map I guess.. i hope it wouldn't affect rendertime tho

63
Gallery / Re: Mr.Max Sketchbook
« on: 2017-09-04, 18:56:16 »
Project file: https://goo.gl/hK6kd8 (56 KB)
Trying to push Twixtor to see how much I can slow dwon the animation without ruining it =D .
Ended by rendering 25 frames in Full HD 20 minute per frame that remapped into 250 frames using Twixtor .
DOF,MB , volumetric light ,sss, glare and bloom are from the renderer.. no faking tricks was used to speed up the rendering ;) .
 a rendered frame in full res :

short timelapse for the process is here :

64
Gallery / Re: Mr.Max Sketchbook
« on: 2017-09-04, 17:43:31 »
Thanks guys!
 3dkid14:
The ground is simple plan that I added some deformation to it and Corona displacement ... for the material I used a texture from Vizpark grass collection it have some good ground textures with displacement maps.
For the ripple effect on the  walls and ceiling  I used "Ripple" modifier after subdividing the mesh of course..it is pretty simple modifier just don't forget to add some decay to it ...to have more control u can apply it it to a soft selection using edit poly modifier or even vol select modifier linked to the object and that what I did here but you can keep it simple if you want :))

Tanakov:
Thanks man . .I would like to see your render  :))
For the flowers I did use again the Vizpark Grass collection ..it is great collection that I use all the time  =D
http://www.vizpark.com/shop/real-grass/#image-17







65
Gallery / Re: Mr.Max Sketchbook
« on: 2017-08-31, 17:52:26 »
if you mean a map that converts anything into a usable bump map, then we have it already in the daily builds :)
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015
No I meant something like this :
https://docs.chaosgroup.com/display/VRAY3MAX/Bump+Material+%7C+VRayBumpMtl
I use it when I have already created a materiel and just to add overall bump to it (round corner for example ) ..I could mix bump in a map level but sometimes material method is easier to control for me :))
I would like to see  examples for the map u mentioned ..it seems very useful !

66
Gallery / Re: Mr.Max Sketchbook
« on: 2017-08-31, 17:38:57 »
This scene was originally created with another renderer and the rendering was so long, so  I wanted to see how fast corona could be and yes it rendererd way faster !
the conversation wasn't accurate especially the leaves materials so I had to adjust it manually ..also we don't have yet corona bump material so I had to fix that too .



67
Gallery / Re: Mr.Max Sketchbook
« on: 2017-08-30, 23:00:51 »
Here is a quick time-lapse for the Lake sketch
I hope you find it useful:

68
Gallery / Re: CLOSE-UPS
« on: 2017-08-30, 16:24:34 »
Lovely renders!
Thanks for sharing

69
Gallery / Re: Mr.Max Sketchbook
« on: 2017-08-13, 15:43:06 »
inspired by Joesph bsharah work I did this quick sketch


70
Gallery / Re: Private Residence
« on: 2017-08-06, 02:09:51 »
Nice lighting
I liked these close up shots ..it really adds to the project
I think the water needs some work tho..maybe the noise scale/amount need to be worked on .
Best regards,

71
Gallery / Re: Silent
« on: 2017-08-06, 02:07:20 »
Nice work
I really liked the mood and the colors



72
Gallery / Re: Mr.Max Sketchbook
« on: 2017-07-12, 23:59:25 »
quick doodle 
any feedback or question is welcomed :)



73
Gallery / Re: Mr.Max Sketchbook
« on: 2017-07-11, 21:44:32 »
fly :)

74
Gallery / Re: Mr.Max Sketchbook
« on: 2017-07-09, 19:33:55 »
Another test to see how much I can push the post processing tools in corona

75
Gallery / Re: Set Design
« on: 2017-07-09, 18:12:42 »
I liked that more universities are moving from other renderer to corona ! =D
Nice  minimal project btw
keep it up

Pages: 1 ... 3 4 [5] 6