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Messages - Lord Kelvin

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[Max] Feature Requests / Re: The most wanted feature?
« on: 2018-06-29, 02:05:11 »
People are confusing PBR Glossiness with PBR Metalness.

Corona has PBR glossiness, the current vote is for PBR Metalness workflow (PBR Style material (Disney, Unreal Engine, etc..)), something that Vray currently has.
It would be better to rename the vote to Metalness Workflow, or something like that instead of PBR.
Trust me, it's about 1000 times more convenient to generate a specular map than an IOR map. Specular maps specify the reflectance value in linear.

Diffuse roughness is the most important feature Corona is missing (hello fstorm), when it comes to photorealism. Every major studio knows this. The next best thing is to have an easy and convenient way to map reflectance values. PBR Glossines is not enough to emulate real world specular, we have to make IOR/Specular maps to fake depth. Specular maps are most convenient when it comes to real world scans.

The first problem is that there is no "Diffuse Roughness" in the Poll! This feature is like "Boar Vessel, 600-500 BC, Etruscan, ceramic", something that real men want, but never accomplish to get!

2
The trick to make material like these are to blend a dielectric and metallic material together with a noise mask that is not pure black/white. and then blend that material with a coat layer.
I'll hook us up with a dude who can explain this better.

3
https://3dsky.org
https://www.designconnected.com
https://www.cgconnected.com
https://www.bentanji.com

I'm not going to lie though, the materials are terrible. They do not follow any standards.
You are better off making new IOR 1.5 materials or metal materials with falloff, using the provided textures.

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[Max] Feature Requests / Re: The most wanted feature?
« on: 2018-06-23, 00:47:34 »
PBR! Cmon everybody! Sing it with me now! PBR!

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Gallery / Re: Pińczów Castle Reconstruction...
« on: 2018-06-20, 02:46:14 »
2. Shot 08, really gave me that Heroes of Might and Magic feel, GG!

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