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Topics - IsmaeL

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Basically what the title states.

This is something Vray users are used to. The refraction IOR controls the reflection IOR, but can be unlinked.
The reason is that most of the time a material has the same IOR for both, unless you want to fake the reflections for a material.

I would suggest we do it the other way around and control the Refraction IOR with the Reflection IOR, since most materials are not transparent and so you don't need to bother about the Refraction settings.

I am a longtime Vray user and MultiTextures is a common tool. So I was very exited with the CoronaMultiMap.

I know I can still use MultiTexture in Corona but there are several reasons to why I prefer CoronaMultiMap.

The only features that I am missing is the control you have over the bitmaps plugged into the MultiMap.

It would save a lot of time if we had control over the Filter blur, the type of filter and the Rotation of the bitmap. These are the same parameters that you can find in MultiTexture.

Thinking about this made me realise that it would be even better if I had extra options to rotate bitmaps in steps. Just like the new UvwRandomizer.

So there are 2 options:
1. We get the same UvwRandomizer options inside the MultiMap
2. The CoronaUvwRandomizer is able to load more than just one texture, so you don't need the MultiMap.

There is a third option, that would be to connect the MultiMap to a UvwRandomizer, controlling random rotation for all the bitmaps.
I couldn't test this because I haven't used the 1.7 version yet.

Hope you see the usefulness in this feature

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