Corona Renderer Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: cjwidd on 2019-02-12, 09:39:19

Title: cjwidd render thread
Post by: cjwidd on 2019-02-12, 09:39:19
Domorond
*Original design by Jean Louis Iratzoki
*Walnut model by LuckyFox (https://forum.corona-renderer.com/index.php?topic=14629.0)

(https://cdna.artstation.com/p/assets/images/images/015/264/970/large/christopher-widdowson-test7-2.jpg?1547706715)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-02-12, 09:39:58
Wave
*Inspired by Nike LunarEpic Flyknit

(https://cdnb.artstation.com/p/assets/images/images/021/384/013/large/christopher-widdowson-wave-post-v0.jpg?1571458278)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-02-12, 09:40:45
Wave II,
*Inspired by Lucas Josefsson

(https://cdna.artstation.com/p/assets/images/images/021/384/064/large/christopher-widdowson-wave4-3.jpg?1571458386)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-03, 23:49:57
Triangles
*inspired by Jan Kaluza

(https://cdnb.artstation.com/p/assets/images/images/016/294/907/large/christopher-widdowson-triangles-rainbow.jpg?1551642481)

(https://cdna.artstation.com/p/assets/images/images/016/294/910/large/christopher-widdowson-triangles-rose.jpg?1551642488)

(https://cdnb.artstation.com/p/assets/images/images/016/294/881/large/christopher-widdowson-triangles-blue.jpg?1551642475)
Title: Re: cjwidd render thread
Post by: Nejc Kilar on 2019-03-04, 10:45:33
I'm a silent observer of this thread. Some visually pleasing stuff you got there, please continue posting :) Great stuff!
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-04, 17:17:08
Haha, thanks :)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-04, 17:20:07
*inspired by the Educational Centre in El Chaparral in Grenada, Spain (Alejandro Munoz Miranda (http://munozmiranda.com/))

(https://cdna.artstation.com/p/assets/images/images/020/599/932/large/christopher-widdowson-el-chap-all.jpg?1568406300)

(https://cdna.artstation.com/p/assets/images/images/020/539/942/large/christopher-widdowson-koola-v1-post.jpg?1568175889)

(https://cdnb.artstation.com/p/assets/images/images/020/539/941/large/christopher-widdowson-comparison-post-v0.jpg?1568175885)
Title: Re: cjwidd render thread
Post by: romullus on 2019-03-04, 19:25:20
I think your topic would fit more in the WIP (https://forum.corona-renderer.com/index.php?board=16.0) board. Let me know if you want to move it. And yes, of course, very nice renders! :]
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-04, 20:47:33
I'm not sure I would describe the renders I've posted to this thread as works in progress (WIP). The renders are bite-size in scope, with some exceptions, but they are complete. I think the learner's corner is a reasonable middle-ground between the WIP board and the gallery, which often showcases (literally) world class renders.
Title: Re: cjwidd render thread
Post by: romullus on 2019-03-04, 22:08:01
It's not only for WIPs, but also for various tests or quick doodles. But of course, if you're feeling comfortable with learners' corner board, than that's perfectly fine :]
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-04, 22:44:07
Righteous, thanks :)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-10, 09:43:14
Dustpan
- 3D game-ready model: 1,974 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download  (https://gumroad.com/l/PuKUa)

(https://cdnb.artstation.com/p/assets/images/images/021/384/215/large/christopher-widdowson-dustpan-v4-3.jpg?1571459615)



Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-15, 05:53:50
Pickaxe
- 3D game-ready model: 1,996 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/MPSMc)

(https://cdna.artstation.com/p/assets/images/images/020/091/890/large/christopher-widdowson-pick-axe-6-post2.jpg?1566327878)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-27, 18:37:09
Nail
- 3D game-ready model: 300 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/nLwaS)

(https://cdnb.artstation.com/p/assets/images/images/021/384/325/large/christopher-widdowson-orth-front2-post2.jpg?1571460679)

Title: Re: cjwidd render thread
Post by: actrask on 2019-03-27, 21:51:55
I really like the colors in the Educational Centre renders
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-03-28, 00:23:07
Thanks man, it took some time to prepare the colors like that - the entire room is white, all the colors come from volumetric scattering.
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-04-05, 00:48:29
Miner Candle Holder
- 3D game-ready model: 1,122 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/kwaZK)

(https://cdnb.artstation.com/p/assets/images/images/017/045/879/large/christopher-widdowson-test5-2.jpg?1554416117)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-04-28, 09:35:50
Tetra Light
*inspired by Hollis+Morris

(https://cdnb.artstation.com/p/assets/images/images/017/521/459/large/christopher-widdowson-tetra-fog-80.jpg?1556499121)

(https://cdnb.artstation.com/p/assets/images/images/017/521/465/large/christopher-widdowson-tetra-blue5-80.jpg?1556436764)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-04-30, 10:04:04
Angkor Tiles
*inspired by Angkor Wat, Cambodia

(https://cdnb.artstation.com/p/assets/images/images/023/992/257/large/christopher-widdowson-angkor-tile-shaderball-2.jpg?1580972029)

(https://cdna.artstation.com/p/assets/images/images/017/579/392/large/christopher-widdowson-angkor-tile-scene-poster.jpg?1556562953)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-05-10, 10:03:21
Carapace
*inspired by H.R. Giger

(https://cdna.artstation.com/p/assets/images/images/023/992/158/large/christopher-widdowson-shaderball-4.jpg?1580971685)

(https://cdnb.artstation.com/p/assets/images/images/017/812/455/large/christopher-widdowson-scene4.jpg?1557421873)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-06-07, 16:58:34
Trowel [FREE]
- 3D game-ready model: 1,432 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/zuxoU)

(https://cdna.artstation.com/p/assets/images/images/018/579/416/large/christopher-widdowson-trowel-5-5.jpg?1559895403)


Title: Re: cjwidd render thread
Post by: cjwidd on 2019-06-08, 20:55:54
Vamizi II
*inspired by Vamizi Island, Mozambique

(https://cdna.artstation.com/p/assets/images/images/018/608/378/large/christopher-widdowson-vamizi-cw.jpg?1560019907)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-06-12, 17:54:10
Wachter Prosthetic Knee Joint (Adult-K1)
*poster study

(https://cdna.artstation.com/p/assets/images/images/020/549/296/large/christopher-widdowson-test5-2-4.jpg?1568211667)

(https://cdna.artstation.com/p/assets/images/images/020/549/294/large/christopher-widdowson-poster2-test-aged.jpg?1568211664)

(https://cdna.artstation.com/p/assets/images/images/020/549/292/large/christopher-widdowson-knee-drawing-v9.jpg?1568211659)

(https://cdna.artstation.com/p/assets/images/images/020/549/308/large/christopher-widdowson-triptych-poster.jpg?1568211679)
Title: Re: cjwidd render thread
Post by: maru on 2019-06-13, 11:53:51
What the hell? :D This is amazing!
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-06-13, 17:45:41
haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?
Title: Re: cjwidd render thread
Post by: actrask on 2019-06-13, 23:24:35
those are incredible XD
Title: Re: cjwidd render thread
Post by: maru on 2019-06-14, 15:45:59
haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?
I liked ALL of those images!
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-07-05, 16:59:25
Apples
*inspired by Finnish design

(https://cdnb.artstation.com/p/assets/images/images/019/175/629/large/christopher-widdowson-test6-post3.jpg?1562337791)

(https://cdnb.artstation.com/p/assets/images/images/019/175/879/large/christopher-widdowson-test6-post3.jpg?1569604970)
Title: Re: cjwidd render thread
Post by: Buzzz on 2019-07-08, 14:01:14
Nice, more real!!!
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-17, 16:32:36
Gold Bricks

(https://cdna.artstation.com/p/assets/images/images/023/992/202/large/christopher-widdowson-brick-gold3-post3.jpg?1580971873)

(https://cdna.artstation.com/p/assets/images/images/012/021/108/large/christopher-widdowson-brick-gold3-demo-post.jpg?1532607598)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-26, 21:14:22
Brick Overgrown

(https://cdna.artstation.com/p/assets/images/images/023/992/260/large/christopher-widdowson-brick-overgrown-post3.jpg?1580972053)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-26, 21:17:39
Wood & Dry Cement
*inspired by Enrico Tammekänd

(https://cdna.artstation.com/p/assets/images/images/023/992/276/large/christopher-widdowson-sketch-22-wood-cement-dry-v1-5-post2.jpg?1580972163)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-26, 21:19:39
Wood & Wet Cement
*inspired by Enrico Tammekänd

(https://cdnb.artstation.com/p/assets/images/images/023/992/277/large/christopher-widdowson-sketch-21-wood-cement-post3.jpg?1580972174)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-26, 21:26:13
Brick Painted

(https://cdna.artstation.com/p/assets/images/images/023/992/284/large/christopher-widdowson-thumbnail-christopher-widdowson-sketch-18-brick-painted-2-3-0-post4.jpg?1580972229)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-26, 21:46:43
Cover Cloth
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/107/190/4k/christopher-widdowson-cover-cloth-shaderball-6-2020-v1.jpg?1602618769)

(https://cdna.artstation.com/p/assets/images/images/020/881/260/large/christopher-widdowson-cloth-v1-post-2-resize.jpg?1569521550)
Title: Re: cjwidd render thread
Post by: actrask on 2019-09-26, 23:17:29
Nice lighting on that cloth!
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-26, 23:31:58
Nice lighting on that cloth!

Thanks hombre :D
Title: Re: cjwidd render thread
Post by: Mr.Max on 2019-09-27, 02:20:59
Really inspiring work here! I loved the substance work especially that gold bricks..and the apples shots are great too
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-09-27, 05:16:58
Thanks mate, and just to clarify, the gold bricks were created using 3ds Max (MassFX) and Quixel Mixer!
Title: Re: cjwidd render thread
Post by: Mr.Max on 2019-09-28, 04:37:12
Thanks mate, and just to clarify, the gold bricks were created using Quixel Mixer!
aha okay  , it looks great anyway! = D
keep em coming
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-10-04, 17:39:27
Remnants
*inspired by 'Remnants / Visions' and 'Earthly Bodies: Houston Brick Archive' by Alexander Squier

(https://cdna.artstation.com/p/assets/images/images/021/054/134/large/christopher-widdowson-brick-2-post-2.jpg?1570201506)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-10-14, 16:32:44
Ivy

(https://cdna.artstation.com/p/assets/images/images/021/273/908/large/christopher-widdowson-ivy-test-2.jpg?1571063393)
Title: Re: cjwidd render thread
Post by: IsmaeL on 2019-10-16, 09:18:22
Really nice stuff in here. Keep going with this, it looks like your having fun.

PS: Would love a tutorial on the scanned cloth in substance.
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-10-17, 01:33:17
Appreciate it Ismael, thank you :)

Yeah if you have any questions, feel free to ask
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-11-29, 17:33:48
Traverse Bench
*traverse bench model from designconnected.com
*neon sign model from turbosquid.com
Assets re-textured for production

(https://cdnb.artstation.com/p/assets/images/images/022/402/611/large/christopher-widdowson-traverse-bench-self-illum-v1.jpg?1575345703)

(https://cdnb.artstation.com/p/assets/images/images/022/402/619/large/christopher-widdowson-ivy-bench-v5-edit.jpg?1575314207)

(https://cdnb.artstation.com/p/assets/images/images/022/402/607/large/christopher-widdowson-camfront-v1-resize.jpg?1575314187)

(https://cdnb.artstation.com/p/assets/images/images/022/402/617/large/christopher-widdowson-test-v5-post2-resize2.jpg?1575314205)

(https://cdnb.artstation.com/p/assets/images/images/022/402/613/large/christopher-widdowson-test-v7-post2-resize2.jpg?1575314201)
Title: Re: cjwidd render thread
Post by: cjwidd on 2019-12-15, 23:11:22
Baroque
*original lighting / composition by Andrew Trask (https://www.instagram.com/actrask/?hl=en)


(https://cdna.artstation.com/p/assets/images/images/022/717/014/large/christopher-widdowson-baroque-v0-edit-levels.jpg?1576447251)

Title: Re: cjwidd render thread
Post by: cjwidd on 2019-12-31, 19:25:47
Beton Brut Container
*original design and concept by Light + Ladder (https://www.instagram.com/lightandladder/?hl=en)

(https://cdnb.artstation.com/p/assets/images/images/023/036/351/large/christopher-widdowson-beton-brut-qb-post.jpg?1577816218)

Title: Re: cjwidd render thread
Post by: cjwidd on 2020-01-03, 03:10:02
Stylized re-skin of an Icelandic rock assembly from the Megascans library using Mixer 2020 (beta).

(https://cdna.artstation.com/p/assets/images/images/023/077/208/large/christopher-widdowson-ice-cliff-comp.jpg?1577996096)

(https://cdna.artstation.com/p/assets/images/images/023/077/210/large/christopher-widdowson-before-after.jpg?1577995925)
Title: Re: cjwidd render thread
Post by: romullus on 2020-01-03, 11:16:36
Nice transformation! Would love to see short making-of.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-01-03, 16:55:54
Thanks @romullus, yeah I'll try to put together a few slides and share to the thread - good idea!

*once the software goes live, of course
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-01-10, 22:27:03
Cellar Door
*material exploration with Mixer 2020 (beta)

(https://cdna.artstation.com/p/assets/images/images/023/992/928/4k/christopher-widdowson-cellar-door-v0-1.jpg?1580974349)

(https://cdna.artstation.com/p/assets/images/images/023/992/484/large/christopher-widdowson-cellar-door-2.jpg?1580973031)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-07, 20:31:53
Lazarus
*lighting study

(https://cdnb.artstation.com/p/assets/images/images/024/036/765/large/christopher-widdowson-bust-v1-blkwht.jpg?1581104172)

(https://cdnb.artstation.com/p/assets/images/images/024/036/769/large/christopher-widdowson-bust-v1-color.jpg?1581104177)

Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-12, 12:47:40
Yellow Hallway
*original photography by Ondrej Polak (© Schindler Seko Architects)

(https://cdnb.artstation.com/p/assets/images/images/024/180/569/4k/christopher-widdowson-yellow-hall-v1-2.jpg?1581556325)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-24, 19:14:20
Snakeball 🐍
*inspired by Roman Bratschi.
*Height (base): Substance Designer
*Albedo, Normal, Glossiness, Metalness, Height (detail): Mixer 2020 (beta)
*Base mesh: Roman Bratschi

(https://cdna.artstation.com/p/assets/images/images/037/429/440/4k/christopher-widdowson-christopher-widdowson-snake-prp-gld.jpg?1620338562)

(https://cdna.artstation.com/p/assets/images/images/037/429/408/4k/christopher-widdowson-christopher-widdowson-snake-grn-blk.jpg?1620338503)

(https://cdna.artstation.com/p/assets/images/images/037/429/428/4k/christopher-widdowson-christopher-widdowson-snake-pearl.jpg?1620338535)

(https://cdna.artstation.com/p/assets/images/images/037/429/434/4k/christopher-widdowson-christopher-widdowson-snake-pink.jpg?1620338548)

(https://cdna.artstation.com/p/assets/images/images/024/480/224/4k/christopher-widdowson-snake-grn.jpg?1582567069)

(https://cdna.artstation.com/p/assets/images/images/037/429/420/4k/christopher-widdowson-christopher-widdowson-snake-org-teal.jpg?1620338519)
Title: Re: cjwidd render thread
Post by: Fluss on 2020-02-24, 19:43:07
cool, I like your thread, keep it up
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-25, 04:25:17
Thanks @Fluss, I really appreciate the kind words :)
Title: Re: cjwidd render thread
Post by: maru on 2020-02-25, 15:34:18
The snake ball is so pleasant to look at!
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-25, 19:26:07
It's kind of hypnotic 😵

Thanks Maru, and btw, check the ArtStation page for a Marmoset animation - it's pretty wild
Title: Re: cjwidd render thread
Post by: Fluss on 2020-02-26, 11:40:27
You should make a looped gif from this, it would make a good phone wallpaper
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-26, 11:56:20
@Fluss Haha, you should check the Artstation page(!)
Title: Re: cjwidd render thread
Post by: Fluss on 2020-02-26, 15:52:34
I did ! I meant the narrower shots rendered in corona.
Title: Re: cjwidd render thread
Post by: Fluss on 2020-02-26, 16:53:06
How did you approach the base mesh modeling btw? I'm curious
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-02-26, 18:36:04
Oh yeah, I really wanted to render the animation in Corona and I even set up the key frames, etc. I just don't have enough horsepower on my home workstation for something like that - it would probably take >12hrs to render at 1k.

The base mesh actually came from Roman Bratschi on Gumroad - looks like it was originally modeled in C4D.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-11, 10:29:26
Pavement
*material prepared during the Mixer 2020 beta
*lighting and composition inspired by Viz-People

(https://cdna.artstation.com/p/assets/images/images/024/903/276/4k/christopher-widdowson-shaderball-v3-2-2.jpg?1583913109)

(https://cdnb.artstation.com/p/assets/images/images/037/427/725/large/christopher-widdowson-christopher-widdowson-pavement-scene.jpg?1620336776)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-12, 11:44:49
Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport

(https://cdna.artstation.com/p/assets/images/images/024/933/784/4k/christopher-widdowson-shaderball-airport-wall-v2.jpg?1584009131)

(https://cdna.artstation.com/p/assets/images/images/037/428/826/large/christopher-widdowson-christopher-widdowson-airport-wall-zoom-out-edit3.jpg?1620337718)

(https://cdna.artstation.com/p/assets/images/images/037/428/870/large/christopher-widdowson-christopher-widdowson-airport-wall-zoom-in.jpg?1620337369)
Title: Re: cjwidd render thread
Post by: Jpjapers on 2020-03-12, 11:58:07
Gorgeous renders. You have nothing to worry about with your lighting! I wish i had the time to dig into quixel mixer and substance.
Title: Re: cjwidd render thread
Post by: ts_berlin on 2020-03-12, 14:24:10
hey, great renders!
Which lighting you use in the stills, they are sharp and clean?

Best, thomas
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-12, 20:35:29
@Jpjpapers thanks a lot man, and thank you for sharing those resources in that other thread, particularly Vizguru's Patreon - his work is an interesting study.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-13, 05:20:38
@ts_berlin

You can see the light arrangement in the image below. There is also an HDRI 'StudioAtm_07_xxl' by Dosch Design.

(https://i.imgur.com/PRlPky9.png)
Title: Re: cjwidd render thread
Post by: ts_berlin on 2020-03-13, 10:58:31
@cjwidd

thank you for the screenshot, are you using a special LUT or tonemapping?

Best, Thomas
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-14, 08:53:05
@ts_berlin Good question, actually I did use an unusual LUT that I picked up from CGBandit(?) It's some sort of gamma LUT.

(https://i.imgur.com/LIhTe8E.png)
Title: Re: cjwidd render thread
Post by: GeorgeK on 2020-03-14, 09:18:33
Congrats cjwidd, lovely art and technical stuff.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-14, 11:34:12
Thank you so much @GeorgeK, I really appreciate that ❤️
Title: Re: cjwidd render thread
Post by: prince_jr on 2020-03-14, 19:47:08
Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport

(https://cdna.artstation.com/p/assets/images/images/024/933/784/4k/christopher-widdowson-shaderball-airport-wall-v2.jpg?1584009131)

(https://cdna.artstation.com/p/assets/images/images/024/955/454/large/christopher-widdowson-airport-wall-zoom-out-edit3.jpg?1584075056)

(https://cdnb.artstation.com/p/assets/images/images/024/933/785/large/christopher-widdowson-airport-wall-zoom-in.jpg?1584009136)

hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-15, 07:22:40
hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.
Title: Re: cjwidd render thread
Post by: prince_jr on 2020-03-15, 09:00:09
This would be very kind! Even though I know substance designer and quixel mixer by name, I never used it or gave it a try.
Do you think it's essential to work with these tools for getting realistic renders?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-15, 09:30:17
@prince_jr It is not necessary to learn Substance Designer or Quixel Mixer to prepare realistic renders, but a 'realistic' render is a function of many different factors, including materials (texture sets). If you need a specific material that does not already exist, then you will need to create one. Software like Substance Designer and Quixel Mixer enable that type of creativity.
Title: Re: cjwidd render thread
Post by: romullus on 2020-03-15, 10:43:30
A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.

I would be interested to see such video as well.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-16, 03:55:36
Nice transformation! Would love to see short making-of.

Hey @romullus, I put together a "short" video describing the process if you are curious. Please let me know if you have any questions :)

Title: Re: cjwidd render thread
Post by: romullus on 2020-03-16, 16:34:17
Thank you very much! I probably will take a look at Mixer someday - looks like a neat app.
Title: Re: cjwidd render thread
Post by: prince_jr on 2020-03-16, 20:06:56
thanks for the insight! I appreciate!
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-03-28, 06:50:03
@prince_jr you had asked some questions about the Airport Wall material a little while ago and I recently did a live stream where I discuss that surface in some detail:

Also, to the Corona Team, thank you so much for all your support on the forums and beyond, I have a lot of love for Corona Renderer and I was happy to say as much during the stream ❤️

Title: Re: cjwidd render thread
Post by: cjwidd on 2020-04-02, 08:13:47
First baby steps with TyFlow




Title: Re: cjwidd render thread
Post by: cjwidd on 2020-04-21, 21:01:44
Dedication [fan art]
*inspired by Owen Gildersleeve
*tribute to 2014 Quixel rebrand

(https://cdna.artstation.com/p/assets/images/images/025/972/608/4k/christopher-widdowson-q-rainbow.jpg?1587495583)

(https://cdna.artstation.com/p/assets/images/images/025/972/604/4k/christopher-widdowson-q-coral.jpg?1587495580)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-04-30, 05:04:02
Script to toggle object visibility in 3ds Max (link (https://forum.corona-renderer.com/index.php?topic=29140.0))
*code by @Frood


Title: Re: cjwidd render thread
Post by: Fluss on 2020-04-30, 09:03:56
I like your input cjwidd, really beneficial to the forum. Thx for the share.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-04-30, 09:12:28
Thanks @Fluss, and you as well :)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-07-18, 09:59:23
Shaderball / Fabric Shaderball
3ds Max 2017 scene file - Corona Renderer

Gumroad link (https://gumroad.com/l/SPID)

(https://i.imgur.com/obd3nHv.jpg)

Title: Re: cjwidd render thread
Post by: cjwidd on 2020-07-23, 22:08:52
Succulent shader test
SIMULAT (https://simulat.com/collections/succulents/products/crassula-ovata-sunset-jade)

(https://i.imgur.com/WjUjnwy.jpg)
Title: Re: cjwidd render thread
Post by: romullus on 2020-07-23, 23:18:50
Is this scan? Looks very good.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-07-24, 01:00:00
Yessir, pretty good LODs, but messy geo, and I color corrected the albedo quite a bit. Other than that, it's a good scan. The volumetric scattering and post processing LUT is doing a lot of the legwork in this image.

I added a hyperlink to the asset store.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-07-24, 21:48:16
Parquet | Substance Designer | Corona Renderer
*procedural material

(https://i.imgur.com/3Qe37Ua.jpg)
Title: Re: cjwidd render thread
Post by: romullus on 2020-07-24, 23:32:22
I alway wanted to learn substance designer, but never find enough courage to start. Nice parquet!
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-07-25, 00:28:49
Hey, thanks Romullus, I appreciate that :)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-07-25, 22:29:29
High Plains; look development (VFB)

Wall covering: Substance Designer
Crassula Ovata (Sunset Jade): SIMULAT

(https://i.imgur.com/dDYECar.jpg)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-08-09, 10:13:06
Acousticord
*scan-based material
*zoom for fuzzz

Green
(https://i.imgur.com/HDUNTmF.jpg)

Grey
(https://i.imgur.com/16fJqhS.jpg)
Title: Re: cjwidd render thread
Post by: GeorgeK on 2020-08-12, 16:07:26
pretty great fabrics, what did you do for the fuzziness?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-08-12, 20:23:57
Hey George, thanks :)

The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.
Title: Re: cjwidd render thread
Post by: GeorgeK on 2020-08-13, 09:12:51
Hey George, thanks :)

The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.

Pretty cool :)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-08-13, 20:27:17
Thanks George, props to my colleague who captured those scans - it was like looking under an electron microscope, the resolution!
Title: Re: cjwidd render thread
Post by: maru on 2020-08-14, 16:09:23
At first I was "meh", but then I zoomed in the thumbnail! :O
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-08-14, 20:40:16
lol right? The fuzzzzzz

In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.
Title: Re: cjwidd render thread
Post by: James Vella on 2020-08-15, 09:02:18
At first I was "meh", but then I zoomed in the thumbnail! :O

Wow yeah you are right, I didn't realize I could enlarge these images until you mentioned it. Well done on these materials they look fantastic!
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-08-15, 09:31:14
Hey James, thanks! :D
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-08-24, 20:26:06
Tealight Holder - Golden Buddha
Textured in Quixel Mixer 2020.1.4.xx
Base mesh by Johannes Lindqvist

(https://cdnb.artstation.com/p/assets/images/images/029/977/269/4k/christopher-widdowson-buddha-preview.jpg?1599211510)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-09-15, 16:36:13
Buddha
3ds Max | Quixel Mixer | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/030/353/621/4k/christopher-widdowson-scene-buddha-v16-2-camera-01-v3-cw.jpg?1600346386)

(https://cdnb.artstation.com/p/assets/images/images/030/352/981/4k/christopher-widdowson-scene-buddha-v16-2-camera-02-v2-cw.jpg?1600345748)

Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-07, 01:28:44
Tealight Holder
3ds Max | Quixel Mixer | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/030/913/869/large/christopher-widdowson-tealight-holder.jpg?1602026746)
Title: Re: cjwidd render thread
Post by: romullus on 2020-10-07, 09:36:49
Glaze cracks looks inverted and they doesn't affect specular much. Also there's visible seam at the object's top. Other than that, looks very good.

I'm curious to know, if there's specific reason why you prefer mixer instead painter, or mari?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-07, 11:27:48
Thanks Romullus, keen eye as always +1

It's really due to ease of access to the Megascans library. At one point I was looking for a tool to bridge Megascans into Painter and there was (briefly) one in development, but it never reached the market. I do use Painter, especially for map baking, but unless I need to hand paint some details, Mixer is much faster. Unfortunately Mixer does not currently support 8k export, which is an impediment in some cases.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-10, 13:24:38
Interior
3ds Max | Quixel Mixer | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/013/784/4k/christopher-widdowson-scene-interior-7-6-cw-v1.jpg?16023295165)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-12, 09:06:32
High Plains
Wall covering; procedural material
Substance Designer | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/058/872/4k/christopher-widdowson-high-plains-material-showcase-v2.jpg?1602485762)

(https://cdna.artstation.com/p/assets/images/images/031/058/648/large/christopher-widdowson-high-plains-succulent-v4-5-3.jpg?1602484162)


Title: Re: cjwidd render thread
Post by: lupaz on 2020-10-12, 17:10:38
lol right? The fuzzzzzz

In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.

Hi Cjwidd.
Do you mind if I ask you what did you use to scan?
Thanks.
Title: Re: cjwidd render thread
Post by: romullus on 2020-10-12, 20:04:47
Nicely done! Would love to see the graph if you don't mind to show it.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-12, 21:19:23
@lupaz
The scan was originally captured with a Widetek (https://www.imageaccess.com/widetek48) flatbed scanner at 1200 DPI - super massive resolution (.PSB) and is processed down to an 8k tile. A lot of the shading legwork is being done in Max / Corona Renderer in this case, i.e. SSS, diffuse falloff, hair / fur, etc.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-12, 21:23:59
@romullus
It's a complicated-ish graph with a couple of custom generators at work to do the stitching across the main stripe pattern and also a flood fill operation.

(https://i.imgur.com/zeI5Jlf.jpg)
Title: Re: cjwidd render thread
Post by: lupaz on 2020-10-13, 00:40:26
@lupaz
The scan was originally captured with a Widetek (https://www.imageaccess.com/widetek48) flatbed scanner at 1200 DPI - super massive resolution (.PSB) and is processed down to an 8k tile. A lot of the shading legwork is being done in Max / Corona Renderer in this case, i.e. SSS, diffuse falloff, hair / fur, etc.

Oh. I thought you were doing a 3D scan.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-13, 00:49:33
@lupaz I'm not totally sure what you mean? Do you mean a photogrammetry based approach to scanning a surface?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-14, 13:14:15
Lunette
Wall covering; scan-based material
Substance Designer | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/124/540/4k/christopher-widdowson-lunette-shaderball-2020-v1.jpg?1602677156)

(https://cdnb.artstation.com/p/assets/images/images/031/123/133/4k/christopher-widdowson-lunette-champagne-v3.jpg?1602673246)

Title: Re: cjwidd render thread
Post by: romullus on 2020-10-14, 13:58:54
@romullus
It's a complicated-ish graph with a couple of custom generators at work to do the stitching across the main stripe pattern and also a flood fill operation.

Nice graph, thanks for showing it! I always wanted to learn Substance Designer. Maybe one day...
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-15, 07:47:24
Nice graph, thanks for showing it! I always wanted to learn Substance Designer. Maybe one day...

SD is a pretty intimidating software; I picked up SD and instantly put it down probably five times before ever really spending time with it.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-15, 10:44:49
Uppercase
Wall covering; scan-based material
Substance Designer | 3ds Max | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/031/168/191/4k/christopher-widdowson-uppercase-shaderball-2020-3.jpg?1602790992)

(https://cdna.artstation.com/p/assets/images/images/031/150/716/4k/christopher-widdowson-uppercase-v8-4-cw.jpg?1602751305)
Title: Re: cjwidd render thread
Post by: lupaz on 2020-10-15, 15:32:36
@lupaz I'm not totally sure what you mean? Do you mean a photogrammetry based approach to scanning a surface?

Right. I thought maybe you were referring to photogrammetry or laser scanning.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-17, 01:34:46
Bristol
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/031/201/189/large/christopher-widdowson-bristol-shaderball-2020.jpg?1602890629)

(https://cdnb.artstation.com/p/assets/images/images/031/201/331/large/christopher-widdowson-bristol-v1-3-4.jpg?1602891193)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-21, 11:40:55
Alma
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/318/306/4k/christopher-widdowson-alma-shaderball-2020-0-75-2-2.jpg?1603272857)

(https://cdnb.artstation.com/p/assets/images/images/031/283/937/large/christopher-widdowson-alma-v5-3.jpg?1603174400)
Title: Re: cjwidd render thread
Post by: Juraj on 2020-10-21, 11:51:00
Great tiling? What method did you use?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-21, 22:33:26
@Juraj, Afraid I can't take credit in that regard; the tile is larger than the camera frame so no seams are visible.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-24, 02:49:57
Senza
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/031/400/461/4k/christopher-widdowson-senza-shaderball-2020-v4-2k.jpg?1603500534)

(https://cdnb.artstation.com/p/assets/images/images/031/394/621/large/christopher-widdowson-senza-v5-2-v1.jpg?1603483613)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-10-26, 09:25:16
Akasha
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/456/322/4k/christopher-widdowson-akasha-shaderball-2020-v3.jpg?1603700626)

(https://cdnb.artstation.com/p/assets/images/images/031/455/105/large/christopher-widdowson-akasha-v8.jpg?1603696076)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-05, 10:50:37
Kessel
Wall covering; procedural material
Substance Designer | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/031/778/306/4k/christopher-widdowson-kessel-shaderball-2020-2.jpg?1604569793)

(https://cdnb.artstation.com/p/assets/images/images/031/771/503/4k/christopher-widdowson-kessel-v19-2.jpg?1604546849)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-07, 22:13:44
Cataphote (rear wave dents)
(https://i.imgur.com/isLK6a9.jpg)
Title: Re: cjwidd render thread
Post by: GeorgeK on 2020-11-08, 15:45:17
ooo me likey, this one! nice cataphote!
Title: Re: cjwidd render thread
Post by: romullus on 2020-11-08, 15:55:18
Nice one indeed. Substance Designer? Displacement, or normal map?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-09, 00:49:52
Hey guys, thanks! Definitely an unusual material - I pulled a normal map from the Substance Source library and built a shader around that.

Basically it's a translucent plastic with a clear coat and imperfections.

(https://i.imgur.com/YM5iOIb.jpg)
Title: Re: cjwidd render thread
Post by: romullus on 2020-11-09, 10:14:57
I wonder, why are you color correcting normal map?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-09, 20:42:27
@romullus Yeah, that is a good question. tldr; gamma correction

The normal map is being imported with a gamma override (1.0) and then a 0.45 gamma correction is being applied in the color correct texmap.

Technically, the normal map could be imported with an automatic (recommended) 2.2 gamma correction, and then the color correct texmap would not be necessary, but I'm so accustomed to applying gamma override (1.0) to normal maps on import, I didn't want to adjust the import settings for this one map.

The normal map was baked out from a .SBSAR in the Slate Material Editor and I think a gamma curve is being applied internally during that operation(?) I've been talking to the integrations team about it to get some clarification.

Title: Re: cjwidd render thread
Post by: romullus on 2020-11-10, 21:32:19
The normal map was baked out from a .SBSAR in the Slate Material Editor and I think a gamma curve is being applied internally during that operation(?) I've been talking to the integrations team about it to get some clarification.

I think gamma was applied during saving. Depending on how you were saving, you either have to do it with default gamma, or with gamma override - 3ds max is very inconsistent here. And to add to confusion, if you save to PNG, max saves its thumbnail with wrong gamma.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-22, 06:50:12
Bifold doors
*model by Phong Le Van

(https://i.imgur.com/hslL7DF.jpg)
Title: Re: cjwidd render thread
Post by: Juraj on 2020-11-22, 10:04:32
I love door/window detailing :- ). Saving for my modeler.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-24, 20:25:39
[removed]
Title: Re: cjwidd render thread
Post by: romullus on 2020-11-24, 21:54:47
Nice, but 7 hours for that small resolution? Ouch! Is it slow CPU, or complexity of the scene/material?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-24, 22:04:08
I let it run overnight, so I'm not sure at what point the image converged at an acceptable noise ratio (~3%), but it's true the image is rendering slow (Threadripper 2950x, 64Gb RAM).

- hair is probably using a more complex material than it needs to
- plaid is using a more complex material than it needs to
- could probably run a rayswitch on the chair metal to speed up the GI calculation

Really my issue is with the blanket, which I think is using an SSS + displacement + opacity; probably overdoing it and just need to balance the falloff in the diffuse channel. Right now the plaid material looks like gauze or a sponge or something :/
Title: Re: cjwidd render thread
Post by: Juraj on 2020-11-25, 09:30:55
is using an SSS + displacement + opacity

Yeah I tried using similar killer combo once.. It's like 100x render time multiplier. I was trying that 'invisible surface/volumetric inside' trick.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-25, 10:19:26
Yeah I tried using similar killer combo once.. It's like 100x render time multiplier. I was trying that 'invisible surface/volumetric inside' trick.

lol yeah that's exactly what I was trying to do and it just hasn't really worked as expected.

Trying something different with basically just vol. scattering and it seems to be working better.
Title: Re: cjwidd render thread
Post by: Juraj on 2020-11-25, 10:28:08
Exactly. Both my client and Veronika told me the result looked like alien crap and instead switched to full-scale geometry scattering (of fibers inside volume).
Which produced billion polies, render-multiplier still something like 5x at least but looked good.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-25, 22:34:19
switched to full-scale geometry scattering (of fibers inside volume).

TyFlow or Forest Pack for scattering, j/c?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-11-28, 02:06:57
Sweater
Model / textures: Friendly Shade
Hair / fur: Ornatrix

(https://cdna.artstation.com/p/assets/images/images/032/467/314/4k/christopher-widdowson-sweater-fur-8.jpg?1606521552)
Title: Re: cjwidd render thread
Post by: Bormax on 2020-12-01, 10:33:33
This looks great!
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-01, 12:10:32
Thanks Bormax, obviously credit to Friendly Shade for the model and texture set.

I had a harder time creating a shader to represent the cozy / fuzzy / fabric feeling of a chunky knit sweater than I expected, but I feel like this comes close.
Title: Re: cjwidd render thread
Post by: wilbertvandenbroek on 2020-12-03, 21:41:32
The sweater is awesome. I'm also working with clothing renders and have just subscribed to Ornatrix. Any tips for a newby on how to go and create such a fine woolly cloth?
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-03, 23:12:25
Hair / Fur with Ornatrix is super easy, but remember that hair / fur is scale dependent so be cognizant of the Xform of the object being groomed etc.

Ornatrix and hair / fur grooming, in general, requires some experimentation to get the right look for the asset. I've attached the groom for the sweater here (see attached).
Title: Re: cjwidd render thread
Post by: wilbertvandenbroek on 2020-12-04, 18:56:08
Yess that is awesome, I'll have a look at it right after the weekend.
Title: Re: cjwidd render thread
Post by: Juraj on 2020-12-06, 09:21:06
How is the memory usage with Ornatrix?

Hair&Fur gets brutal consumption and prepass computation at what I consider pathetically low amount of fibers.

On other hand, I still have no idea how to scatter (with CoronaScatter) renderable splines that stay as "hair" and not tiny meshes(tubes/planes). I want to use Hair primitives, but with scatter so I can get billions of fibers.
Title: Re: cjwidd render thread
Post by: romullus on 2020-12-06, 10:29:31
I want to use Hair primitives, but with scatter so I can get billions of fibers.

That could be nice feature for Corona scatter if it could take splines as input and give hair primitives as output. A nice alternative to Vray fur.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-06, 12:36:13
Speaking of scattering... testing snow / ice with TyFlow

(https://i.imgur.com/BobOUJB.png) (https://i.imgur.com/j0dKCe5.png)
(https://i.imgur.com/7HcFTvF.png) (https://i.imgur.com/MIkQBhT.png)
(https://i.imgur.com/zJGtA1Y.png) (https://i.imgur.com/0KHAwAx.png)
(https://i.imgur.com/WKkgJEH.png) (https://i.imgur.com/RTKkN95.png)
Title: Re: cjwidd render thread
Post by: marchik on 2020-12-06, 13:41:49
Speaking of scattering... testing snow / ice with TyFlow
very nice! can we take a look at your tyflow setup? :D
Title: Re: cjwidd render thread
Post by: Juraj on 2020-12-07, 11:20:37
Yes, don't show off, show us :- )
Title: Re: cjwidd render thread
Post by: romullus on 2020-12-07, 11:57:01
First two and last two examples are particularly nice!
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-07, 22:34:23
I originally posted the project files to the TyFlow Facebook group where it was publicly available for a time; some users might still have the files. I was hoping to improve the effect, clean-up the project files, and re-upload, but I wanted to get some feedback from the forum before I make further changes.

'crystal_growth_v4 - testing mats' and 'crystal_growth_v5' (I think) are the most recent versions of the effect and use displacement instead of raw geo. In general this version is a lot easier to work with, but I also, personally, think the effect looks the best of the iterations posted above.

(https://i.imgur.com/WKkgJEH.png) (https://i.imgur.com/RTKkN95.png)

'crystal_growth_v2' and 'crystal_growth_v4' basically do a scattering operation on a blobmesh, but the implementation is pretty clumsy and requires a ton of scattered geo to get a "convincing" look of snow / ice; a blobmesh is generated on the surface of a target mesh based on a raycast routine, and then snowflake geo grows (scatters directionally) on the blobmesh. Not sure if it is possible to incorporate Ornatrix into that technique, but could improve memory performance.

(https://i.imgur.com/7HcFTvF.png) (https://i.imgur.com/MIkQBhT.png)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-08, 00:25:47
How is the memory usage with Ornatrix?

I haven't received any "System is running low on RAM" error messages while using Ornatrix so far, just doing basic scattering for fabrics. Is there a more explicit way to monitor memory consumption in Max / Corona Renderer, besides the Windows task manager?
Title: Re: cjwidd render thread
Post by: wilbertvandenbroek on 2020-12-08, 08:03:57
How is the memory usage with Ornatrix?

I haven't received any "System is running low on RAM" error messages while using Ornatrix so far, just doing basic scattering for fabrics. Is there a more explicit way to monitor memory consumption in Max / Corona Renderer, besides the Windows task manager?

With the new version I didn't have any ram issues neither. However it is far less stable then V6, also V7 screws op most of the V6 files I created.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-08, 08:36:53
^ugh, yikes. Hopefully that type of backwards compatibility issue will not persist in future versions. Happy that Corona Renderer supports Ornatrix though, that helps a lot.
Title: Re: cjwidd render thread
Post by: wilbertvandenbroek on 2020-12-10, 15:10:05
Hair / Fur with Ornatrix is super easy, but remember that hair / fur is scale dependent so be cognizant of the Xform of the object being groomed etc.

Ornatrix and hair / fur grooming, in general, requires some experimentation to get the right look for the asset. I've attached the groom for the sweater here (see attached).

There seems to be something wrong with the importing of your xgroom. All modifiers are created but almost every value is zeroed out. Length of the hair, curling etc.
Any idea what may cause this? I'm using the latest version 7.
Also how did you create such a high quality clothing mesh. The details without the hair are also great.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-10, 21:13:29
There seems to be something wrong with the importing of your xgroom. All modifiers are created but almost every value is zeroed out. Length of the hair, curling etc.

Not sure about this issue :/

Also how did you create such a high quality clothing mesh. The details without the hair are also great.

The sweater model and textures are from Friendly Shade, although it wouldn't be all that difficult to prepare a similar model in Marvelous Designer, if you are so inclined.
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-15, 09:29:53
Art test, 2019 (lighting / shading)
Copyright Dell Technologies (model)
*non-commercial, non-affiliated
*clay model was provided by the studio for an art test, I was asked to light and texture the asset based on reference images.

(https://cdnb.artstation.com/p/assets/images/images/032/968/491/large/christopher-widdowson-pos3.jpg?1608019725)

(https://cdnb.artstation.com/p/assets/images/images/032/968/487/large/christopher-widdowson-pos1.jpg?1608019713)

(https://cdnb.artstation.com/p/assets/images/images/032/968/489/large/christopher-widdowson-pos2.jpg?1608019719)

(https://cdna.artstation.com/p/assets/images/images/032/968/494/large/christopher-widdowson-pos4.jpg?1608019731)

(https://cdnb.artstation.com/p/assets/images/images/032/968/499/large/christopher-widdowson-pos5.jpg?1608019738)

(https://cdna.artstation.com/p/assets/images/images/032/968/502/large/christopher-widdowson-pos6.jpg?1608019744)
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-16, 12:39:44
Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/033/004/093/4k/christopher-widdowson-chair-scene-v9-3.jpg?1608118628)
Title: Re: cjwidd render thread
Post by: Fluss on 2020-12-16, 15:52:17
Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me
Title: Re: cjwidd render thread
Post by: cjwidd on 2020-12-16, 20:21:38
Probably not inverted; it's a default Siger material. I think maybe the bump strength is high and it's creating a strong effect in response to the direct light? I'll have to check and make sure.

EDIT: there is an open window on both sides of the chair, so the wall bump is also catching highlights from the right-most light source.
Title: Re: cjwidd render thread
Post by: cjwidd on 2021-04-03, 00:30:07
Montmartre
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/036/346/386/4k/christopher-widdowson-montmartre-v2-8b.jpg?1617402282)
Title: Re: cjwidd render thread
Post by: cjwidd on 2021-04-30, 19:18:31
Mixer 2021 - Crunch Key Art
3ds Max | Corona Renderer | Photoshop
*artwork prepared in collaboration: James Lucas (Texture Artist), Wiktor Öhman (Art Lead), Jimmy Eriksson (Creative Lead)

(https://cdna.artstation.com/p/assets/images/images/037/208/200/4k/christopher-widdowson-crunch-pose-2-5120x2160.jpg?1619774076)

(https://cdna.artstation.com/p/assets/images/images/037/208/194/4k/christopher-widdowson-crunch-pose-1-5120x2160-2.jpg?1619773958)
Title: Re: cjwidd render thread
Post by: cjwidd on 2021-06-11, 04:31:52
Trying to find a technique for shading realistic glitter without scattering flakes as geo - best result so far.
*scene by VizPeople (https://www.viz-people.com/shop/3d-showroom-for-3dsmax/)

(https://cdnb.artstation.com/p/assets/images/images/038/545/641/large/christopher-widdowson-shoe-3-8bit-pink.jpg?1623378158)

(https://cdna.artstation.com/p/assets/images/images/038/545/640/large/christopher-widdowson-shoe-3-8bit-blue.jpg?1623378541)

(https://cdnb.artstation.com/p/assets/images/images/038/545/643/large/christopher-widdowson-shoe-3-8bit-purple.jpg?1623376643)
Title: Re: cjwidd render thread
Post by: Efetabore on 2021-07-15, 03:28:38
Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer

(https://cdnb.artstation.com/p/assets/images/images/033/004/093/4k/christopher-widdowson-chair-scene-v9-3.jpg?1608118628)
Your Images are Amazing, Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks
Title: Re: cjwidd render thread
Post by: cjwidd on 2021-07-20, 23:15:16
Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

Thanks Efetabore, if you have any specific questions, please let me know - it's probably easier to address individual questions rather than the totality of the workflow at once.
Title: Re: cjwidd render thread
Post by: Efetabore on 2021-07-21, 02:59:17
Could you explain your tone mapping or color grading process in both your exterior and interior renders?
Title: Re: cjwidd render thread
Post by: cjwidd on 2021-10-08, 09:09:06
Hyde
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer

(https://cdna.artstation.com/p/assets/images/images/042/139/352/4k/christopher-widdowson-hyde-shaderball-2020-v15-4-3.jpg?1633673873)

(https://cdna.artstation.com/p/assets/images/images/042/139/452/4k/christopher-widdowson-vertical-crop-v1.jpg?1633674191)

(https://cdnb.artstation.com/p/assets/images/images/042/137/895/4k/christopher-widdowson-wide-crop-v1-2.jpg?1633667895)

(https://cdnb.artstation.com/p/assets/images/images/042/139/903/4k/christopher-widdowson-hyde-scene-v3-crop-orig.jpg?1633676980)