Corona Renderer Forum

General Category => Gallery => Topic started by: Skalpel3d on 2018-11-27, 07:55:58

Title: Near Nature
Post by: Skalpel3d on 2018-11-27, 07:55:58
Last commercial project
(https://i.imgur.com/3txLYpV.jpg)
(https://i.imgur.com/tsmvius.jpg)
(https://i.imgur.com/MrFqpK6.jpg)
(https://i.imgur.com/8Q9w5Q6.jpg)
(https://i.imgur.com/Dd96m2R.jpg)
(https://i.imgur.com/t12nOWm.jpg)
Title: Re: Near Nature
Post by: Romas Noreika on 2018-11-28, 09:42:56
Nice, but please turn off that vertical correction on image 4. Dayyuumm that looks weird.
Title: Re: Near Nature
Post by: IsmaeL on 2018-11-28, 10:08:14
Nice work. But YES that vertical correction does look weird.
Just one tip, lower your white albedo. That boat and the lights are to visible in the images.
Max white I use inside on a wall is 230 sRGB so you can get away with 200-210 on that boat or even lower
Title: Re: Near Nature
Post by: aaouviz on 2018-11-28, 10:11:34
Nice work mate.

Love the paving of the driveway, super nice! The shot with the fog looks great too.

Re; the vertical tilt in v4... I sorta like it, looks cool. Not usual, but cool.
Title: Re: Near Nature
Post by: aaouviz on 2018-11-28, 10:13:09
Just one tip, lower your white albedo. That boat and the lights are to visible in the images.
Max white I use inside on a wall is 230 sRGB so you can get away with 200-210 on that boat or even lower

Isn't 230 wayyy too high? Am I out of the loop? This is something I've never got a full grasp of, but I was under the impression for 'white' walls we should be using something 180, 200 tops?
Title: Re: Near Nature
Post by: romullus on 2018-11-28, 10:30:12
I think it's yet another example of RGB-sRGB confusion. IsmaeL is probably talking about sRGB and you're thinking in RGB terms. 230 sRGB = 203 RGB, so both of you are right :]
Title: Re: Near Nature
Post by: aaouviz on 2018-11-28, 10:32:55
I think it's yet another example of RGB-sRGB confusion. IsmaeL is probably talking about sRGB and you're thinking in RGB terms. 230 sRGB = 203 RGB, so both of you are right :]

Ah, right! Thanks.

That's definitely something I need to read more about...
Title: Re: Near Nature
Post by: IsmaeL on 2018-11-28, 10:45:48
I think it's yet another example of RGB-sRGB confusion. IsmaeL is probably talking about sRGB and you're thinking in RGB terms. 230 sRGB = 203 RGB, so both of you are right :]

Ah, right! Thanks.

That's definitely something I need to read more about...

Are you using the Corona Color Picker, than it is sRGB or better yet, Gamma 2.2 because sRGB is a colorspace and Max does not handle colorspace. But since sRGB has a Gamma of 2.2 and whitepoint of D65 we commonly say sRGB.
If you use the Max default picker than you work in linear space with a Gamma of 1

Corona Color Picker max is 230 maybe 240 for snow

Max Color Picker max is about 210

In fact, the CoronaMtl shader comes with a diffuse color of 180 sRGB with is 119 linear RGB, and that is the standard you use to test exposure. So by default as a reference a CoronaMtl in Override is very dark.
Title: Re: Near Nature
Post by: Skalpel3d on 2018-11-29, 07:11:15
Thanks for the comments. As for the frame 4, unfortunately, the client's craving for several years has been a rule that if the client wants to hurt himself, I do not quarrel with him. Perhaps in my free time I will come back to this project and I will improve this staff plus I will make night shots. As for white, it gives a parameter between 190-200. always tests albedo and especially if I throw in a vray model
Title: Re: Near Nature
Post by: aaouviz on 2018-11-29, 08:05:49
client wants to hurt himself, I do not quarrel with him

I think that's the perfect necessary attitude with some clients! :P
Title: Re: Near Nature
Post by: IsmaeL on 2018-11-29, 09:34:35
Thanks for the comments. As for the frame 4, unfortunately, the client's craving for several years has been a rule that if the client wants to hurt himself, I do not quarrel with him. Perhaps in my free time I will come back to this project and I will improve this staff plus I will make night shots. As for white, it gives a parameter between 190-200. always tests albedo and especially if I throw in a vray model

Clients hurting themself is unavoidable XD Every time I use vertical tilt or camara shift, I think about the real world camera and lenses someone has to have and I realize that it would be almost impossible to get the same image. The funniest thing is when your client wants one thing and the art direction wants something else XD