Author Topic: romullus wips  (Read 225746 times)

2020-02-11, 16:35:14
Reply #435

Jpjapers

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I think Corona material library has some galvanized steel materials. Doesn't it?

Ive never seen one in there. There arent actually any steel materials in the library.

2020-02-11, 16:46:27
Reply #436

romullus

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I can upload my material if you want, but it's need to be revisited first - i haven't touched it in ages.
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2020-02-11, 17:03:15
Reply #437

Jpjapers

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I can upload my material if you want, but it's need to be revisited first - i haven't touched it in ages.

No rush really. Ive changed studios recently and theres alot less exterior work now but it would have been useful!
I made a terrible one aaaaages ago when i was experimenting with procedural dirt and procedural bad welding.

2020-02-11, 17:22:20
Reply #438

romullus

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I think from the distance it would look much better. From up close my material doesn't look good either.
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2020-02-12, 19:56:06
Reply #439

romullus

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Raindrops always looks better on black. Too bad that black doesn't look good on this car :/

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2020-02-12, 22:10:06
Reply #440

Fluss

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Yeah that's cool! Can I ask you why didn't you use the new caustics solver?

2020-02-12, 23:00:27
Reply #441

Jpjapers

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Is this a layered material of some sort or is it scattered geometry?

2020-02-13, 00:24:48
Reply #442

romullus

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Yeah that's cool! Can I ask you why didn't you use the new caustics solver?

Unfortunately caustics solver makes almost no difference in this scene (except for time penalty). I guess for such large number of small droplets, you'd need to crank photons to insane level to have any hope of caustics. Not for my pc, nope.

Is this a layered material of some sort or is it scattered geometry?

This time it's scattered geometry. Now, when i think, i could use  density and/or scale maps in Corona scatter to have more interesting scattering. I'll leave this for next time :]
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2020-02-13, 10:17:09
Reply #443

Jpjapers

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I wonder if you could use a blended box map and blend between droplets and streaks for faces on the z axis.

2020-02-13, 10:47:27
Reply #444

romullus

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You mean Corona triplanar ;] Yes, you can do that. It would be even better if Corona would allow to map all six faces, instead of three, but nevertheless, it is perfectly possible.
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2020-10-18, 15:47:47
Reply #445

romullus

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I finally found some time and willingness to work on polygon pushing of my car. Made almost all interior and filled good chunk of the trunk space. Some work was done on the chassis and undercarriage too, but nothing worth showing yet. There's lots and lots of work to be done on this car yet.

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2020-10-19, 07:05:26
Reply #446

cjwidd

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background is CG?

2020-10-19, 19:25:55
Reply #447

romullus

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Yes, background is 3D, but it's not important in this picture. The car is the only hero here.
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2020-10-20, 08:08:01
Reply #448

cjwidd

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Hahah, yes of course, and it is brilliant! I'm just curious why you did a CG background instead of a backplate, or is that just your preference?

Also, I meant to ask, did you use the UVW Randomizer at all here?

Also, also, what's your approach to tonemapping? All the shots of the car I've seen on your render thread are really photographic.
« Last Edit: 2020-10-20, 20:41:26 by cjwidd »

2020-10-20, 14:22:12
Reply #449

petrorosengren

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Nice work look really convincing.