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[Scatter] 3ds Max - Bug Reporting / Re: CS losing instanced objects on Max's Batch rendering
« on: 2023-05-11, 21:40:49 »
I have the same issue. Any news?
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I don't know how, but on beta never experieced any of this bugs. Two teams was working on engine?
We need to constantly update the Corona core to the newest version, because it includes important updates and fixes and sometimes also new interesting features for you. Of course, this comes with the risk that sometimes, there's a bug that comes with the new core (which seems to be this case), but these bugs are usually fixed fast and it's enough to update to a newer core version again. So bear with us and try the new daily once it's out, I think the issue might be fixed there.
Of course, we might also try not updating the core so often, but then the C4D users would have to wait for the new features for a longer period of time.
Also, if those affected here can try re-rendering again with a different light solver other than 'auto' for example" 'scalable' I'd be interested to know if this solves the issues. Thanks
I have to submit any ticket? I've sent a scene and nobody didn't answer. I cant pass the renders to my client. Please help get rid of black dots.....
Hi, I've actually been looking at your scene for the post few days but still haven't been able to find why it's happening or how to get rid of them. The tests I did, everything starts off perfectly and then at around pass 8-9 they appear. I still plan on looking through it again today, another user had the same issue and ended up reverting back to a previous build just to finish the job. Hopefully, a solution is near! ;)
Are you also using bloom and glare for post processing? If so, switching it off should solve this.