Im just playing around trying to get a realistic looking skin shader, ignore the symmetry seam lol. So far this is what ive got.
Planning on making a high resolution bump/displacement map in mudbox that will have pores in the right places, some forehead wrinkles, and other bumps. Also im not sure if ive overdone the absorption? the nostrils look a bit too SSS.
Also i heard about using shadow maps, parametrization maps and playing around with the anti-aliasing can increase realism of skin but unsure how that would play out in corona