I hope i understand correctly what you want. But try putting your material in a rayswitcher material in all slots except the GI slot. Put a normal glass material in that one.
Quote from: HVB on 2018-04-29, 09:13:15I hope i understand correctly what you want. But try putting your material in a rayswitcher material in all slots except the GI slot. Put a normal glass material in that one.Thanks, but I tried that and as far as I can tell I will not have HDRI reflections in the metal. I need the HDRI to reflect in the metal but, let all the light through. I tried a second mesh shell for the metal on top with an opacity channel of the glass mesh, but this also does not seem to work. Eventually, I turned off shadow casting for the whole object and that kind of works good enough.
Is this what you need? The left object has "fake" material applied, the right one has "glass" material applied - both casts identical shadows.