Author Topic: Corona Proxy Exporter (continuous updates)  (Read 114468 times)

2018-05-09, 11:08:48
Reply #45

racoonart

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Can't reproduce it with a teapot either. Maybe you can record a short video of what exactly you do, maybe I'm missing something. Apart from that, the usual "send the file" thing always helps :)
Any sufficiently advanced bug is indistinguishable from a feature.

2018-05-09, 11:11:33
Reply #46

romullus

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Can't reproduce it with a teapot either. Maybe you can record a short video of what exactly you do, maybe I'm missing something. Apart from that, the usual "send the file" thing always helps :)

Sure, will record a video and send you a file. Many thanks for prompt response!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-05-09, 11:31:56
Reply #47

romullus

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Here it is, a video and the files.

I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-05-09, 11:41:34
Reply #48

racoonart

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Ok, got the same effect here. However, here this also happens when you create corona proxies manually, can you confirm that? If so then it's a corona or max bug.
Any sufficiently advanced bug is indistinguishable from a feature.

2018-05-09, 11:45:21
Reply #49

romullus

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Hmm, probably a stupid question, but how to create proxy manually? :] Nevermind, i got it. Yes, i can confirm, it's the same file size issue after manual proxy creation. Should i report that on mantis as a bug?
« Last Edit: 2018-05-09, 11:49:07 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-05-09, 12:17:55
Reply #50

racoonart

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Yes, would report it. Doesn't sound right to me.
Any sufficiently advanced bug is indistinguishable from a feature.

2018-05-15, 17:04:43
Reply #51

luiz amaro

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In my opinion, Corona is the best renderer of today even without the Proxy exporter for Cinema 4D r 19 for OSX   \o/

2018-05-22, 02:26:43
Reply #52

arqrenderz

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Corona will crash if some special caracter is in the name for example   (21 Louis Poulsen PH 3/2 wall lamp) or if i has this symbol      "

   

2018-05-25, 09:50:27
Reply #53

racoonart

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That may very well be the case. You can't save files with those characters. I should probably add some checks but quite frankly, this is something you should not do anyways anywhere ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2018-05-25, 11:34:31
Reply #54

karnak

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In other words, you deserved the crash if you name your object with /or " symbols.. :D
I hope I have not been too rude.

On a serious note, try to use at least the rules of Windows when naming nodes in 3ds Max. Check the attachments below.
Corona Academy (May 2017)

2018-05-25, 13:02:48
Reply #55

racoonart

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Well, no program or script should crash, no matter what. So reporting this is totally justified and appreciated. I should "sanitize" those string before trying to save (and not crash the script).
Any sufficiently advanced bug is indistinguishable from a feature.

2018-05-25, 14:16:37
Reply #56

karnak

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I agree, the bug report is still entirely useful.
Proxy Exporter script aside, I think it not a good practice to use those symbols in naming conventions, and I strongly suggest learning not to use them.
I hope this can also be useful. 🙂
Corona Academy (May 2017)

2020-01-09, 18:01:19
Reply #57

Dionysios.TS

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Hi all!

I am trying to export a very heavy geometry (44.000.000 polys) and I am getting an error a few seconds after I click the export button, I attached the error image below.
Usually I never had any issues with heavy geometries but today yes.

I use Win 10 and Corona 6 latest daily build.

Do you know what it could be?

Thanks in advance and happy new 2020 from my part as well.

Dionysios -

2020-01-10, 10:16:06
Reply #58

racoonart

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Hmm... that's a tough one. Can't really tell you anything helpful I'm afraid. There's no reason for it to fail code-wise so I suspect it either being a max problem or a problem with the corona proxy object itself. Can you try exporting it the "old school" way via the proxy object?

Happy new year to you too :)
Any sufficiently advanced bug is indistinguishable from a feature.

2020-01-10, 16:26:41
Reply #59

Dionysios.TS

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Thanks for getting back.

Unfortunately the "old school" method doesn't work either. I think the object is way to heavy and crashes everything during the process.
I'll try to detach some elements and create 4 smaller new object and try again.

Thanks,

Dionysios -