Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: OccultMonk on 2018-05-25, 06:51:33

Title: Many material variations on the same complex model in one 3ds max scene.
Post by: OccultMonk on 2018-05-25, 06:51:33
What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned precisely at the same location/subobjects.

Example: A vehicle (same model) with many colors/material variations, where for example in one version some parts are of a painted material and in another version some parts are plastic or metal. (And then with about 50 materials on thousands of objects) How would you manage that on complex scenes? None of the solutions I found is flexible enough:

Title: Re: Many material variations on the same complex model in one 3ds max scene.
Post by: maru on 2018-05-25, 11:28:06
Isn't this a perfect case for using the CoronaMultiMap?

Let's say you have 1 car model which consists of various parts. You assign various material IDs to those parts. Some of them are using a carpaint material, some of them are plastic, others leather, etc.
You assign a multi/sub-object material to this car and make sure that each part has a correct Corona Mtl applied to it.
Then you plug the CoronaMultiMap into the CoronaMtls' diffuse, reflectivity, or whatever you need.
You set the MultiMap's mode to per-instance randomization.

You clone the car 100 times.

You end up with 100 cars using various combinations of carpaint, plastic, leather, and other colors take from the multimap.

For additional control you may change MultiMap mode for example to object ID, so that you can decide which specific car should have which color scheme.

Does it make sense, or do you need something completely different?
Title: Re: Many material variations on the same complex model in one 3ds max scene.
Post by: OccultMonk on 2018-05-25, 16:21:38
Thanks, though I was not really looking for a random solution in this case. Good idea though.
Title: Re: Many material variations on the same complex model in one 3ds max scene.
Post by: Juraj on 2018-05-25, 21:08:24
The perfect solution would be if Corona devs integrated (Master)Material that let's you choose which one is being applied. Sort of like Shell...but with as many arbitrary amount as you want.

Multimaterial which wouldn't need to change or even assign any IDs.

They actually had prototype half a year ago but didn't move forward with it in any way since : /. So let's bother them as well.
Seriously, this should take them less than day to make correctly, Rawalanche already made perfect GUI for it. Not sure why it got stuck in limbo.
Title: Re: Many material variations on the same complex model in one 3ds max scene.
Post by: OccultMonk on 2018-05-26, 08:09:37
The perfect solution would be if Corona devs integrated (Master)Material that let's you choose which one is being applied. Sort of like Shell...but with as many arbitrary amount as you want.

Sound really nice, that would be great!