Chaos Corona for 3ds Max > [Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog
Ondra:
* added proper freezing of inactive render parameters for bidir
* fixed crashes when drag&dropping bitmaps into CoronaMtl slots with “Show in viewport” active
* added direction offsets to AO (XYZ bias)
* fixed VFB not updating sometimes - now "Enter" should always force update
Ondra:
* added displacement support for xref, scripted, and shell materials
* body objects now render correctly
* cylinder light is now visible when creating
* fixed crashes when setting time limit really high
Ondra:
Some interactive rendering bugfixes. Any testing is appreciated:
* Fixed bug preventing removing global volume material in IR mode
* Corona interactive now respects “render hidden geometry” and “displacement” switches of render settings. Although because of the way 3ds max works, render dialog needs to be closed for the change to take effect.
* “resume render/start interactive/render only elements” buttons will now properly freeze when already rendering
* made pass limiting for interactive work again - needs testing
* Fixed IR crashes/non-updates when removing/adding environment map
* fixed crashes when resetting/loading different scene with IR running
Ondra:
* interactive now reacts to globalMtl changes
* interactive now reacts to image filter changes
* interactive now reacts to cameramod shutter speed changes
* fixed bug with interactive + scatter
Ondra:
* displacement water level is now optional, so it is not applied to EXRs with negative values by default
* fixed displacement subdivision rates for HDR displacement maps
* fixed crashes when switching map inside CoronaScatter
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version