Chaos Corona for 3ds Max > [Max] Daily Builds

[ARCHIVE] Pre 1.0 Daily builds changelog

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Ondra:

* Camera settings UI redone, photographic exposure checkbox moved to postprocessing
* Added checkbox for focal distance override to render settings UI
* Added option to lock 3dmax GUI during render (same as other renderers) - have some glitches with CoronaVFB

Ondra:
Fixed a bug that caused real passes count to be 2 times higher than displayed/set in progressive render settings.

Weird that nobody noticed that :D Thumbs up to Maru for noticing ;)

Ondra:

* Switched Corona to Wide gamut RGB color space, resulting in more predictable shading of colored light sources+objects
* Fixed bug with material editor not updating sometimes
* Fixed LMS color temperature correction

Ondra:
Fixed non-working assert builds (not giving any asserts)
Added more robust texture filtering, solving some problems with bump mapping/texture blur on uneven polygons

Ondra:

* Improved UI (Corona material glass modes, lightMtl/coronaLight, main render settings)
* Fixed some problems with multiscatter not rendering
* Fixed problem with jagged edges behind glass (see for example http://forum.corona-renderer.com/index.php/topic,1213.msg9037.html#msg9037 and http://forum.corona-renderer.com/index.php/topic,999.msg14459.html#msg14459). Here is a detail of the problem before/after fix with extreme magnification:

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