Chaos Corona for 3ds Max > [Max] Daily Builds

New displacement feedback

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romullus:
There's quite clearly visible line seen where subdivision gets lower when screen size mode is used. In attached picture is shown comparison between world size (left) and screen size (right). Maybe some kind of treshold spinner could be introduced in CoronaDisplacementModifier to allow user to fine tune when adaptivity kicks in?

Ludvik Koutny:

--- Quote from: romullus on 2015-07-22, 14:56:31 ---There's quite clearly visible line seen where subdivision gets lower when screen size mode is used. In attached picture is shown comparison between world size (left) and screen size (right). Maybe some kind of treshold spinner could be introduced in CoronaDisplacementModifier to allow user to fine tune when adaptivity kicks in?

--- End quote ---

Hopefully not, it's horrifying idea to have spinners for fine tuning bugs. That's probably something to do with filtering. It has been messed with in latest builds. Also, the displacement map used on your picture is prime example of a map where you would not wan't to use adaptivity at all.

romullus:
Well if it's a bug and it will be adressed, than it's even better :]

One more question, though. Why do you guys opted to non smoothed polygons output after displacement? Or it is temporary too?

hubrobin:
It was done the way it had too high memory consumption. I will put in more efficient solution by tomorrow.

Ludvik Koutny:

--- Quote from: romullus on 2015-07-22, 15:47:50 ---Well if it's a bug and it will be adressed, than it's even better :]

One more question, though. Why do you guys opted to non smoothed polygons output after displacement? Or it is temporary too?

--- End quote ---

The new displacement respects base object smoothing. At least the version i tested while ago. Faceted result of your render is caused by bug in Noise map in Max 2015. The exact same scene will render fine and not faceted in Max 2015+. You can also observe same bug in Smoke map, that has not been fixed even in latest 3ds Max.

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