Chaos Corona for 3ds Max > [Max] Daily Builds

CoronaPattern playground!

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TomG:
Yes, we call it Pattern, V-Ray calls it Enmesh, but they both aim to achieve the same thing.

archimi:
hi,
what would be handy is that, as with ForestPack objects or RailClone, when you merge an object that uses CoronaPatternMod, you see the Pattern node used

alexyork:
I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.

alexyork:
Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.

maru:

--- Quote from: alexyork on 2023-03-03, 10:12:13 ---I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.

--- End quote ---


--- Quote from: alexyork on 2023-03-03, 12:19:06 ---Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.

--- End quote ---

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