Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 9 for 3ds Max - Daily Builds Changelog

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rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-09-26.exe
New
* Added global Texture Cache, which offloads individual texture mipmaps into specified folder on disk
* has options in System settings, where you can specify how much space Texture Cache can occupy on harddisk and also select location of cache folder
* has boolean Enable option in Performance tab, which enables Texture Cache per scene
* it is turned on by default
* can save up to 30% memory during rendering
* Added Motion Blur shutter curve into Corona Camera UI
* Added CoronaVrScans material - Get your trial here: https://www.chaos.com/scans
* Added random seed parameter into clouds
* Added the possibility to automatically compute CoronaPattern height which tries to preserve pattern proportions
* Added error message when clouds model data could not be loadedFixes

* Fixed problem with slower compact/slate material editor previews than those in Corona 7
* Fixed: 3ds Max crash after resetting scene, creating Corona camera and adding operator to tonemapping
* Fixed: Tone Mapping undo animation of newly added operator causing a crash
* Fixed: issue with CProxy display method while auto-key is active
* Fixed: CoronaImageCmd paths with spaces which previously worked fine in V4 but did not in V7/V8
* Fixed: Main clouds and Cirrus move in different directions
* Fixed: Clouds - Values lower than 200m for "Height" cause tiling artifacts

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC1.exe
New
* Added contrails to Corona PRG sky
* Added real world scale to Pattern Mod
* Added crash handler to Corona Image Editor
Chaos Scatter

* Added new ChaosScatterEdgeTrimming map (under Chaos Scatter category). Can be plugged into opacity slot of model object's material to perform trimming of its whole individual mesh elements (e.g. grass blades in grass patches) for each instance alongside Include/Exclude splines and target object's boundaries - check out the playground thread
* Extreme scatter scenes (in terms of amount of instances) now parse faster. The speed-up is relative to scene complexity
* Renamed Scatter related categories in Command Panel and Material Editors to 'Chaos Scatter'
ChaosScans improvements

* VrScans rebranded UI to ChaosScans/CoronaScannedMtl
* Added “Download” button to the material to open the Chaos Scans downloads page
* We can now convert VRayScannedMtl to CoronaScannedMtl and Corona can also directly renderer VRayScannedMtl
* Fixed internal error when license is missing
* Fixed artifacts on the edges of materials with edge displacement
* Fixed paint color map on/off checkbox not working
* Fixed a crash with “37fandango” Chaos Scans material
* Fixed CoronaScannedMtl to get same results as in V-ray
* Blending between light and shadow made smoother, results made more consistent with VRay
* Fixed issue with displaying materials like 210f00prism
* Fixed displaying of error when material is missing information (ceramic_brown_matte_e)
* Clear coat map is plugged in
Fixes

* Fixed: Viewport - "Show Realistic Materials with Maps" displays incorrectly with Corona v9 DBs [REGRESSION]
* Fixed invalid rotation matrix in FishEye camera that was causing NANs
* Fixed: Multiloaders do not work with Sky model, Material library or Optix
* Fixed rare asserts in ImageTexture when it is removed while loading
* Fixed: crashes caused by changes in scheduler
* Fixed recursive deletion of the texture cache folder - when it was D:/ it started deleting it
* Fix of combination of IR and checking tone mapping checkbox override not restarting IR
* Fixed: Loading motionblur curve into tonemapping color curve editor causes CTD
* Fixed: Tone Mapping - Reset All Curves crashes 3dsMax
* Fixed: CIE crashes opening attached CXR file
* Fixed loading of legacy tone mapping configuration that contain curves operator [REGRESSION]
* Also presets and CXRs that could not load properly
* Various minor UI tweaks
* Split pattern UI into multiple tabs
* Updated binary of Chaos Cosmos Service bundled in our installer

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC2.exe
Fixes

* Fixed: "Internal error: device or resource busy" when VFB is hidden
* Fixed crash when opening memory report during rendering
* Displacement - error when generating extreme number of vertices now leads to a helpdesk link
* Converter MAXScript - renamed a function to avoid collision with other scripts preventing converter to open correctly
* Tonemapping operators created through maxscript now have correct defaults
* Tonemapping operators created through maxscript should be enabled by default
* Added error message telling the users that Corona Pattern and displacement on the base object are not compatible
* ChaosScans - Button for UV picker is now checkable
* Improved Corona pattern UI: UV spinners are next to each other
* Corona installer updated to use license server 6.0.0
* Loading invalid file into a motion blur curve dialog now produces an error

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC3.exe
Fixes

* Fixed crash happening when importing Cosmos model Shutters 03 47-17
* Fixed: It is possible to adjust filter and paint color spinboxes in CoronsScannedMtl even when they are disabled
* Fixed wrong enabled state of tone mapping operator widgets when rendering from 3ds Max physical camera
* Fixed crash when memory report is used. Improved memory report formatting.
* Fixed: Out of core texture cache leaves behind folders after max is closed/opened
* Out of core textures - Expanding of variables in dump folder path and checking if the path is write-able
* CoronaScannedMtl - Fixed fireflies at grazing angles caused by shadow terminator handling
* Fixed material/map compatibility filter in Corona to show Scatter maps (that have changed their category from 'Chaos' to 'Chaos Scatter' in RC1)Chaos Scatter

* Fixed edge trimming to happen even when the Edge Trimming map is plugged through some other map
* Fixed edge trimming to work with instances translated through the Transformation rollout. The translation is applied after so instances can move out from scattering areas as usual
* Fixed missing Surface Color and Edge Trimming maps in listings in material editors

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC4.exe
Fixes

* Fixed issue where temporary file used for viewport preview was not deleted. Also the temporary file has now name associated with Corona.
* Fixed: Cloud Shadows not updating properly with IR when sky is connected to a texmap
* Fixed: Photographic exposure needs to be disabled and enabled everytime IR is restarted to take effect
* Fixed: Global settings are no longer reset every time 3ds Max is launched after user used "Save defaults" button.
* Fixed: Crash when changing linear float parameters when connected to corona select map
* Fixed: Checking "show with original postprocessing" in VFB shows the image without any post processingOut of core textures

* Set out of core textures off by default
* Out of core textures no longer delete cache from other 3dsmax instances
* Out of core textures - Disable re-offloading (e.g. due to dump folder move) after we have failed to reload.
* Fixed rare crash in OOCT caused by manually removing the cache while rendering

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