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romullus:

--- Quote from: brr on 2023-06-21, 14:17:00 ---Please take a look at my image example in attachment.
In my shader, I have a PNG texture with alpha channel, where I attempted to use this alpha. Connecting it to the opacity slot didn't yield any results, and the red color represents the base color which is behind the texture.

--- End quote ---

You need to set mono channel output to Alpha, then it should work. Alpha source selector has different purpose.

brr:

--- Quote from: romullus on 2023-06-21, 15:27:38 ---
--- Quote from: brr on 2023-06-21, 14:17:00 ---Please take a look at my image example in attachment.
In my shader, I have a PNG texture with alpha channel, where I attempted to use this alpha. Connecting it to the opacity slot didn't yield any results, and the red color represents the base color which is behind the texture.

--- End quote ---

You need to set mono channel output to Alpha, then it should work. Alpha source selector has different purpose.

--- End quote ---

YESS! romullus! it works :)
Apha Source: Image alpha for direct preview in viewport with Corona Decals
Mono Channel Output: Alpha + plugged to Opacity color for decal mask itself.

Thank you !

romullus:
You're welcome! :]

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