Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Renderer 8 for 3ds Max - Daily Builds Discussion

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TomG:
For the NVIDIA denoiser question, can you send in the scene via private uploader, and let us know which NVIDIA drivers you are using? (Bear in mind that the NVIDIA Denoiser is developed and updated by NVIDIA and not us ;) And a large part of its functionality is in the NVIDIA driver). Since it is only recommended for fast previews in IR, I'd suggest sticking with the Corona High Quality for finals, or the Intel Denoiser if you must use an AI denoiser, while we take a look at your scene. Thanks!

Ondra:

--- Quote from: scionik on 2022-04-13, 10:53:38 ---Hi dev.team.
Do you have any plans to add separation RBG channels to Coronabitmap like in uberBismap.osl?
Thanks

--- End quote ---
Hi,
this is officially not possible as it uses some internal unpublished mechanism

Dionysios.TS:

--- Quote from: TomG on 2022-04-13, 10:58:00 ---For the NVIDIA denoiser question, can you send in the scene via private uploader, and let us know which NVIDIA drivers you are using? (Bear in mind that the NVIDIA Denoiser is developed and updated by NVIDIA and not us ;) And a large part of its functionality is in the NVIDIA driver). Since it is only recommended for fast previews in IR, I'd suggest sticking with the Corona High Quality for finals, or the Intel Denoiser if you must use an AI denoiser, while we take a look at your scene. Thanks!

--- End quote ---

Thanks for getting back!

I was using the Nvidia Studio Drivers 511.65.
For sending the scene, unfortunately I can't send anything for NDA reasons but I'll try today to replicate the issue on a test scene as well. If I'll have success I'll pass the asset here.
As for the Corona High Quality, yes you're right!

Thanks again,

Dionysios -

TomG:
Thanks! Out of interest I am on Game Ready 512.15 and haven't seen the issue myself when I try to replicate it, but that might just be differences in scene - however could be worth you trying updated drivers just to see.

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